PixelPalette's Recent Forum Activity

  • I'm bumping it because damn, it is something to keep an eye on.

    It's cheap, its portable with SDL, and it will create a market with enough indie support. Doesn't matter the past behaviors of the that guy or its goofy advertisement, as long as it does come out.

    Hopefully we see Construct games working on it. ;P

  • "This can be achieved in events.

    There is no "else" events (like in CC).

    Make an event - system: compare two values

    As first value, double click system in the "objects with expressions" window and scroll down to Math-Distance (or any other expression you'd need).

    Your first event check if first value is equal to second value, you'd then make another event that'd check if first value is NOT equal to second value. (to make it up for the missing "else" condition)

    I understand that scripting seems sometimes like quicker to put in place then events. But on the other hand, in script, you'd lose the automatic checking of variable/parameter existence/type, visual/block organization, etc...

    I understand you arrive with your knowledge and ways from a former software, but you should really learn about Construct's ways (through the tutorials, wiki, check my signature, etc...) in the first time. C2 is not GM or whatever other software.

    They may have similarities, they may have the same purpose, but they are definetely different, and I think that they handle things differently.

    To get familiar with construct's approach, I think you should put GM's approach "on stand by" for a while

    (I've never used GM, so it is all assumption, but take the case of someone who is used to photoshop and arrives on GIMP. Things will be done differently in the soft, but they are both image editing tools. One just has to learn each software's way first.)

    "

    Oh okay, found it. Yeah i just need to dig around more in construct before posting. But, i am eager to learn a new game maker so don't think it as a GameMaker vs Construct thing. Once i figure out everything, my dumb questions will disappear. <img src="smileys/smiley17.gif" border="0" align="middle" />

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    "Didn't kyatric make a plugin for that? It was based on A* and it was working with r50, I guess he just has to update it to r51.2"

    I just found out he did. Sorry, i am a game maker user, so i have not dug around the forum as some of you people have.

    "What exactly would that be? What is point distance? Distance from one point to another? That is provided via a SYSTEM expression, so I likely misunderstood what you said."

    Yep, its exactly that. Didn't know because of the same reasons described above. It was pointed out to me.

    "Agreed, especially if we could use modifier keys, like alt for precision placing (like nudging the object 1 pixel) and shift to constrain its movement to 45� multiples (or custom angles, like 30�, for isometric placement). Also snap to grid and to other objects, but I don't think it's that urgent (maybe after proper tilemaps and fine collision detection)"

    Yeah, that sounds great.

    "Agree with you here, it's probably an openGL thing. Possibly after the EXE exporter or webGL.

    A particle system could possibly be made by the community (read: us) "

    I hope they do, but a particle system sound more like a thing to add as a window pane inside Construct. Visually seeing it as you edit its settings.

    "Same as above, check in the other thread, I pointed out the system expressions where all the math helpers (and more) you need are."

    Whoops. Yeah i see them now, thanks. <img src="smileys/smiley4.gif" border="0" align="middle" />

    "I'm working on a path finding plugin, it should be on the forum during this week end, or next week. There's already this thread that deals about pathfinding."

    Ah okay. I'll make sure to check them out. Usually i wait until its included in a game maker's release, for legality reasons but i guess you guys work different. These plugins are royalty free? Something that everyone seems to forget is to set up a system where it explicitly states its commercial policy. like that free font site, where users upload fonts and its categorized by none commercial and free for commercial use.

    "GUI making in construct is done with setting the parallax property from a layer to 0,0 (so it will stick to the viewport)

    Coordinates of an object are the X and Y properties that you can get as expression Sprite.X or Sprite.Y (where Sprite is the name of your object)

    Unless you mean something else, I'm not sure to follow your idea there."

    Oh okay.

    "Note: I'm a 3rd party plugin developper, I'm not part of Scirra's team.

    I make plugins for my needs first. (I mean, telling here that I'll check particles out is nothing of a promise or anything. It's just that i thought about it and put it on my todo list)

    "

    Yeah, i figured you are third party.I would like to say thanks for your contributions! 8)

    I'll reorder your list and dump things out. Then show you mine.

    These two below are definitely needed as soon as possible. Your really sh*t out of luck in doing nice maps without tile maps. Image points for sure. I was wondering why i couldn't add an image point, because my bullet kept firing from the hotspot no matter what i did.

    • Hotspot & image points for sprites
    • Good support for tilemaps

    The rest i don't see why they are important right now.

    Now here is my list after the two important ones i left from your todo list.

    -Math helpers. The important one for me is point distance.

    -Path finding. Pretty damn nice for AI.

    -Property to snap an object to viewport, and provide the coordinates. Really would be nice for an in game gui...

    These would probably be a opengl thing, but here go's

    -Particles. Not that important but would be nice having a particle editor in CS2.

    -Basic lights (ambient, spotlight etc)

  • I see this doesn't have any computational math help. Like checking for distance between two points. There's also no way of adding an else in it.

    Example in (gml manner)

    if (distance_to_point(obj_enemy.x, obj_enemy.Y) < 15) { do this etc. } else { do this. }

    This would really help me out if added. 8)

  • Does not work for me either.

  • For the platform behavior plugin, will there be more advancement on that (such as uneven platform, ramps, and sonic loops etc)? Blocks are fine, but i would like my landscape to do more.

  • "Try right click and 'import sprite strip' in the animation frames bar - by default, the one at the bottom, showing the animation frames."

    Phew. Alright i see it now, but man... place it as a button for convenience.

    "Try selecting the animation and enabling Loop in the properties bar."

    Yeah that did it. Shouldn't that be a default thing though? Who wants to see something running without a loop.. Also, perhaps add a frame rate preview options to see it running at different speeds.

    "Purely graphical. If you want to script, you can write behaviors and plugins in javascript. Apart from that, there are loads of other scripting tools out there - you can even just write a HTML5 game by scripting in javascript itself! Why pay for a tool and use a different scripting language (which might also introduce problems when converting to javascript) when javascript has excellent free tools already?"

    I'm not a programmer. I meant by using the functionality existing in Construct, but in script form.I sense you rather have it purely graphics, so i wont push it further.

    "Using tilemaps is a little slow right now - try enabling 'snap to grid' to help for now. We're hoping to add some feature to 'paint' tiled levels in future"

    Yeah i know about snap to grid. Its just the "workflow" problem i see. I'll just make games the way its presented for now, but do add that tile painting feature when you can. I'm eager to see how it works.

    "I'd love to hear them - just post them here!"

    Ah okay. Well then, i shall fire my fury of suggestions regularly.

    Also i did buy the app by the way, so hopefully i can get my license soon enough. I love supporting new competition to existing game makers. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • 1. I read somewhere about a sprite sheet importing available in the build, but i cannot find it at all in the animation area. Is it a pay feature or am i blind? xD

    2. Was looking at the animation preview bit, and i see it does not loop and i have to keep re-clicking to make it loop. Are they planning to add animation loop there?

    3. Are you planning on adding a side scripting version of construct, or is it going to remain purely graphical? As a game maker scripter, i feel that its much faster and easier if i could read all logic, in scripting form. Don't get me wrong, i like the graphical form too, just would like code preview bit or something added as another way to look at game logic.

    4. If my level tiles are in sprite sheets, how exactly is placing tiles like a regular level editor going to work? This tiled background object will not cut it for some of my games. I prefer placing them manually, with layers and tools like a standard editor.

    5. Planning on adding a suggestions topic to the Construct 2 board? I got plenty of suggestions.:P

    Anywho, that's all for now. Thanks!

  • Well hello there, names Orlando aka PixelPalette. I been a Game Maker user for a quiet a while, and i though i give Construct 2 a shot. Purchased the standard license and i am waiting on the email.

    Anywho, see ya around the board! <img src="smileys/smiley12.gif" border="0" align="middle" />

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PixelPalette

Member since 25 Aug, 2011

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