PixelPalette's Recent Forum Activity

  • It appears that the inbox somehow deleted an unread message while i check marked the ones already read for deletion. Yet it still says i have 1 new pm. Anyway for you to recover it? If not, i suggest a deleted bin that hold the message for at least a week before completely deposing it. Thanks.

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    Would like a margin property for the wrap behavior. Also if the wrap behavior can apply to the window (viewport) too, not just the layout. 8)

  • The only real thing going for them is Studio, since its a complete rewrite of GameMaker. That product is aim at professional developers and will not be affordable to the standard consumer.

    What interests me more is that they are rewriting all the builds next year, which includes standard, plus more features. That's when it will be much more ahead of Scirras' attempt at this market.

    Just hope Scirra hires more help in the future.... too much work for such a small operation to program features quickly and still keep up with the community demands...

  • This is not an important thing as i can do it manually, but i like to point out that when you use "import frames" it leaves the index 0 frame and adds on the imported frames starting from index 1.

    Wondering if you can add auto remove index zero when importing. Thanks. 8)

  • "Controls depending on inertion was a part of original idea. I wanted to create a game in which you have to develop some specific controlling skills. You can call me a perv, but I like hard games. And you have mistaken I mentioned about all controls in main menu. <img src="smileys/smiley1.gif" border="0" align="middle" />

    And about sound effect I think I will change it in a future level pack.

    Also in that addon I'll remaster controls a little maybe.

    Thanks for your opinion, I appreciate that."

    Ah okay. No problem. 8)

  • The idea is nice and i like the atmosphere, but the controls are terrible; horizontal movement speed while jumping is way too fast, which causes a lot of situations where you can easily slide off the platforms. Also if i remember correctly, you only tell the user you can walk and run, but not explain that you can also jump in the game.

    That's only thing that made me stop playing it, besides annoying sound effect you have with the levitation field.

    If you can fix those two, it would be great.

    Hope you can iron those things out, as it is an interesting game! 8)

  • I keep clicking but nothing is happening. I tried also reducing the properties by clicking the arrows, but also nothing happens. I'm using a wireless Logitech mouse and tried my Wacom tablet with no success.

  • Thank PixelPalette.

    Any suggestions? Maybe time and number of life as start?

    I'm planning rotate the scene and put 2-3 chickens at the same time.

    Well, about the bugs, thanks too! I already published another version with them corrected.

    No problem!

    Since the game is about capturing the chicken, you could impose a time limit. In this time limit the player must reach a quota of chickens before it expires, for a more frantic experience you see in arcade games.

    Additionally, adding some depth to the chicken capturing with a meter that fills up the more chickens you capture. Once this meter is complete you would go into a super mode per say. This super mode can be anything from temporary boost in speed or invincibility to hazards.

    Those are two ways of doing it, without doing more art assets for an HTML 5 game.

    I'll check it out later for any other bugs. 8)

    -PixelPalette

  • Played it till the end, but i didn't find the fun in it. Perhaps it needs some other game element to make it a bit more interesting.

    Other then that, its a nice beta. Although, the chicken's movement has one bug (passes through the road block)

    Keep at it! 8)

  • "You can implement it with events. Whenever you change some text, set redraw to true.

    http://dl.dropbox.com/u/5426011/c2/spritefont.capx"

    Thanks Rojohound.8)

  • Would like to see a sprite fonts plugin sometime. Need it for my games.

    Thanks. 8)

  • Yeah. As a Game Maker user, i see the community becoming less optimistic by the current management, and coming over to Construct.

    But Construct 2 has ways to go before it can catch up to Game Maker. Hopefully they can bring in more help in the future, to speed up development. 8)

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PixelPalette

Member since 25 Aug, 2011

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