PixelPalette's Recent Forum Activity

  • I love to play the game. Do you have a link? Is it in the arcade?

    No, i don't upload to the arcade. I might if they allow revenue sharing in the future though.

    You can play Surface, but for Downhill Rush i have to remove the sponsor stuff and too lazy right now. lol

    dl.dropboxusercontent.com/u/39646614/Surface/index.html

  • Edited the original post to clarify what platform it was for.

  • PixelPalette congratulations for the deal.

    Can i ask you if it was a game optimized to moblie browsers or desktop browser?(i would like to know if there is some market for better/complex games in desktop browser in these days...)

    Thanks.

    Thanks.

    It was an HTML5 web game, so the requirement is that it ran on both desktop and mobile. Spilgames say they only want high quality games, so if its a more complex game then most, then its even better. Just make sure you full screen and add input detection (touch/keyboard.)

  • One question though. Is that $1000 a month for two games?

    Single payout. I didn't try for more, since it was my first deal. I'll keep this up to date, if i sell another game with them. 8)

  • Alright so, figured i should start our own sponsor list with verified claims. Because one, i give two sh*ts about competition, and two, i want to help out struggling artists (yes, i think game development is an art form 8P) without trying to sell you something. Would be great if a mod made this post sticky.

    This is a list for verified sponsors, which requires not only having published a game with a sponsor, but proven you done so.

    I can't be the only one doing this as i don't always sell games or i am busy doing something else, so if you have sold games with

    other sponsors, send me a message with your proof and i will update the list. This thread is not for sponsors to advertise themselves,

    only for informing the reader of publishers that paid a developer with proof.

    Alright so, all you need to do to be on the list is provide two of these information bellow.

    • Receipt of transaction (black out private info please)
    • Name of company and employee who you spoke with for this deal. (So i can verify the claim)
    • Copy of the contract (if any, with private information blanked out please)

    Also, please write a mini review of your experience with said company, like i done bellow.

    Sponsor: Spilgames (A10)

    -Offer: nonexclusive, exclusive, and sponsorship.

    -Claims: Pixol Palette

    -Sponser Review:

    Here is my proof (contract) https://dl.dropboxusercontent.com/u/396 ... ctcopy.jpg

    I spoke to Eduardo, one of there scouters for games from spilgames (a10).

    So far (i'm new in it) i got a non-exclusive deal for both my games at at a single payout of $1,000. The game required that it work on both pc and mobile. From the deal, to the payment it to over a month. Didn't need to implement their api at all, but i took the liberty of removing that clause from the contract to be safe(i advise to not sign anything that was not part of the deal.) I finished their version in a week, and took the rest of the month to get paid. I used pay pal for my transaction. Besides the wait time to get paid, it all worked out fantastic. Thumbs up from me! PixelPalette2014-01-14 17:53:49

    Do to a tip, i decided to make a bad sponsors list as well bellow.

    Sponsor: Prion Games

    Reason: Does not pay, and in trouble with government.

  • +1 on this. Steamworks api integration would be great. 8)

  • +1 on this. 8)

  • +1 on this. Say we have an area in the tileset that shows a set of water frames. Then you Select an Animation Marque tool to click and drag an area of tiles, to form the animation. Taking the first tile from the 0,0 position of the animation marque, to drop on the map.

  • Make sure your font does not touch the edges of the cell. one pixel spacing on all sides. It should fix it, because I had the same problem. If this does not explain it, then send me the font and i'll correct it for you as an example.

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  • One time only bump. This is needed.

  • Needs a disable/enable action, like the rest of the behaviors.

    Thanks

  • Back with a dev log update.

    Since i been away, i tried something out by putting another game of mine on Game Jolt. I've found that they pay better then Clay does, for the two days its been on there.

    To compare

    Clay.IO ads is based on CPA currently. So in order to do well you need to get your ads clicked on. I got an email response saying he's been trying out a combination of ad systems to find the right one. Currently i have 202 ad views, with $0.01 of revenue. I received that at the 66 ad views mark. My game has well over 1000's of game views for comparison.

    Game Jolt uses some other system i have not research, but i am currently at 205 ad views, with $0.15 of revenue. With practically no advertisement of my game on there. I currently hid the game for now, to also test FGL website, where i am currently awaiting approval.

    I'll keep updating on the Clay.IO. It's up you to decide if its worth it. The only reason i have it still on their is because of the free webhosting, so i can publish on other app stores that require a secured host.

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PixelPalette

Member since 25 Aug, 2011

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