PixelPalette's Recent Forum Activity

  • Always. To my knowledge, it doesn't actually support the loop command. There are a couple ways around it, but the most elegant to me was to use a playback position as a trigger to play the track again (you have to alternate tags or it won't work) and place the audio in as a sound effect and not music--you can only have one music track playing at a time. If you're interested, I can detail it a little better later today. It requires a little change in how you would normally make music loops.

    The alternative i came up with is to seeks back to a specific value when its at the end, but it still slightly noticeable. But if your method works great ill implement it.

  • Anyone having trouble getting their tracks to loop right? Seems to work fine in Chrome, but Firefox is having trouble looping audio correctly.

  • Every time i click on view, and check mark an option like show grid or snap, it exits out of view pane. This gets annoying quick if you want to select multiple things. The GUI should remain in the same pane until the user focuses the layout.

    Just my two cents. 8)

  • +1

  • > Oh damn, so another Ouya coming up. This is good news for developers.

    >

    > Hopefully with the Amazon brand, it will fair well quickly. 8D

    How does the Amazon brand help sell a gaming console?

    It's like saying Adidas are releasing a gaming console. Like....what?

    Also it's not like Amazon users are avid gamers. Most normal people still consider buying games a complete waste of money.

    Oh i dunno, seems they sell new products pretty good.

    "In Q1 2013, based on shipments, IDC placed Amazon as the fourth-largest tablet maker, behind Apple, Samsung and ASUS. The US company moved 1.8 million units and held a 3.7 percent share of the market, numbers higher than in Q1 2012.

    With the extended availability of its Kindle Fire HD tablets, Amazon becomes a threat to ASUS' place on the podium. The Taiwanese maker shipped 2.7 million fondleslabs and had a 2.7 percent market share in Q1 2013, numbers close to Amazon's. As one of the most popular and largest e-commerce websites in the world, the latter can close that gap in the coming quarters."

    betanews.com/2013/05/23/amazon-hunts-more-market-share-takes-its-appstore-and-kindle-fire-tablets-global

    Most normal people? I'm not even going to comment on that...

  • Oh damn, so another Ouya coming up. This is good news for developers.

    Hopefully with the Amazon brand, it will fair well quickly. 8D

  • Hopefully they implement the IAP, and have it documented as well near the stable release. I have a kindle fire, and eager to test it out! 8)

  • Well, it appears i solved it by sort of remembering and luck. 8P

    Here is how i did it, if your interested. pdistance is the 264,000 variable i was talking about

    Set the player's icon x position to; imageline.x(pdistance/304)/3

    I dunno if i would have to adjust for different sizes, but it worked.

  • Since i am not a math dude, i am having trouble getting this visual position indicator done. The funny thing is i done this before back in a old old game of mine, but i forgot how i did it. Let me know if i fully explained my problem well.

    On my gui, i have an icon that represents the player, and a line image representing the length of the level's course. So i am trying to figure out what formula to put in the x position of the player's icon, so the icon updates its x position along the length of the line image, based on the length of the course divided by the width of the line image.

    -The course variable caps at 264,000, which is how long the course is.

    this variable starts at zero, and every tick +1 is added to it until it reaches the maximum cap.

    -The line image is 320 pixels in width.

    -The player icon is 8 pixels in width. It start on the left and should end at the right side of the line image.

    Any math dudes mind cracking this one? Thanks. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yes, i would also like to know an update to this problem. The Scale outer is not cutting it for me. 8)

  • My game runs pretty good the last time i ran it (no physics), but i have not used the 4.1 update yet. The only thing that sucks bad is that i need the letterbox scale working... Otherwise i can't release on mobile yet, and my game is nearing its completion stage.

    As far as criticism goes, everyone has a right to criticize a product if they are unhappy with it. Rightfully or not. Generalizing a community is stupid. Stop defending their company, because they are big boys and can come to the forum themselves.

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  • Yesssssss. This is the most important third party plugin i ran into. 8)

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PixelPalette

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