PixelPalette's Recent Forum Activity

  • Bought. Can't wait to try it out. Keep at it! 8)

  • +1

  • congrats for the deal. I wish to all of us sell our games cause the process of developing is great (with a few headaches...) but if it ends with some extra $$$ is at least refreshing.

    Anyway i try to open http://pixolpallete.blogspot.com/ but the browser said that is unavailable. I'd like to see your games.specialy the downhill rush game. do you have a new site?

    Thanks, and hope that you have some luck as well.

    I closed the blog, as i am slowly writing my own hosted site. But you can see all my games once i get everything up again.

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  • I have modified the multiplayer capx to work like i need it, but i am not sure how i go about updating the sprite animation for peers(none-host)

    Currently, the host is the only one that sees the correct animation for each none-host(because i change animation on host peer connected event), but each

    peer sees the default sprite animation, not the correct one for other peers in the room.

    Any help on this? Thanks.

  • I fixed the capx to less then 26 events this time. Everything you need to check is in player event sheet. 8)

    Problem Description

    i think the viewportleft positive and negatives are in reverse, or player.width is returning a negative value. ViewportLeft("layer")-obj_player.width seems to check on the right side of the player, but should be the left side. If i change to ViewportLeft("layer")+objplayer.width it checks the left side, but it should be right side right?

    Attach a Capx

    https://dl.dropboxusercontent.com/u/396 ... ftbug.capx

    Description of Capx

    Moves player onscreen with WASD keys, and has a zelda style viewport pan when you get to the edge of the screen.

    Steps to Reproduce Bug

    move the player off the right edge of screen. wait until it finishes scrolling.

    move the player off the left edge of screen.

    Observed Result

    Viewport left scrolls before the player is outside view.

    Expected Result

    Viewport left scroll will only trigger once the player is outside the view. Like the right side

    Affected Browsers

    Chrome: YES

    FireFox: YES

    Internet Explorer: YES

    Operating System and Service Pack

    Windows 7 64 bit

    Construct 2 Version ID

    version 166

  • Experienced the same issue.

  • Problem Description

    I am not sure, but i think the viewportleft positive and negatives are in reverse. ViewportLeft("layer")-obj_player.width seems to check on the right side of the player, but should be the left side. If i change to ViewportLeft("layer")+objplayer.width it checks the left side, but it should be right side.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/396 ... ftbug.capx

    Description of Capx

    Moves player onscreen with WASD keys, and has a zelda style viewport pan when you get to the edge of the screen.

    Steps to Reproduce Bug

    • move the player off the right edge of screen. wait until it finishes scrolling.
    • move the player off the left edge of screen.

    Observed Result

    Viewport scrolls before the player is outside view.

    Expected Result

    Viewport scroll will only trigger once the player is outside the view. Like the right side

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 7 64 bit

    Construct 2 Version ID

    version 166

  • Agree. +1

  • Interesting. I'll add a Bad sponsors list in my original post then. Thanks for the heads up!

    Hi,

    I am posting Ryzon/PrionGames/Eclision Certificate of Administrative Dissolution.

    If anyone is in contact with Prion Games, please avoid him and his friends at all costs.

    He does not pay any money, he is banned from the Unity forums multiple times.

  • Grats on the deal, Did it require for you to have a VAT ID? PixelPalette

    I found that some pubs require that and it anoys me as hell. I dont want to open a VAT company just to sell some cheap ass html 5 games. You do that when you have some steady income from a certain activity that you do...

    Nope, i am American. America does not have value added tax, so i didn't need to do that. I did however get asked about it, and simply told them i don't know how to do that, in which they did it for me. *shrugs*

  • My first game on Google Play. Its free with ads.

    It's an arcade style game, where you are a frog out to beat the pond's tide from taking you out of the screen. I'm going to be updating it with a new version in the coming weeks, to improve

    a few things. Please help out and rate the game. Thanks! 8)

    https://play.google.com/store/apps/deta ... e.lilyhops

  • Construct team, assemble! If you got a steam account, lets add each other. 8)

    Username: PixolPalette

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PixelPalette

Member since 25 Aug, 2011

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