[Suggestion] C2 for iPad

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A full Spriter-based Platformer engine for C2 or C3
  • I'd love to see C2 on the iPad. Android has more of the market share for mobile devices, but iOS dwarfs Android in app sales. There are only 2 game making apps on iOS (Codea,GamePress) and I think C2 would thrive remarkably well on this platform. The pricing would have to change, but Scrirra could sell features as IAP, to make up the difference. The extra funding could also support further development for C2 on Windows.

    I know Scirra is very dedicated to Windows PC, but it's something to think about.

  • Boony

    I don't get it <img src="smileys/smiley5.gif" border="0" align="middle">

    C2 is already available on iOS (iPhone and iPad) through 3rd party tools like CocoonJS or Intel XDK.

    Actually C2 car run on ANY platform/browser that supports HTML5.

  • tgeorgemihai

    he means the editor itself.

  • I suspect this will be Construct 3 in about a decade.

    I think it will be about a decade before using tablets becomes mroe common as developor tools. Right now there is still a few hindering elements.

    But I already saw a game maker on the ipad. I don't recall what it was called but it has lot's of auto completion elements and tons of drag and drop stuff.

  • I suspect this will be Construct 3 in about a decade.

    I think it will be about a decade before using tablets becomes mroe common as developor tools. Right now there is still a few hindering elements.

    But I already saw a game maker on the ipad. I don't recall what it was called but it has lot's of auto completion elements and tons of drag and drop stuff.

    Codea is the app i think your talking about. Never used it though, since i don't own an ipad.

  • Yep that's the one. I don't have an iPad either. But I thought many of the auto complete tools are nifty. I think a C2 on tablets would be awesome :) But C2 is going strong now and doesn't need to move on yet. Maybe 5 years.

    But thinking about all of this. Since Ashley is already making the gameplay elements already in JS. Only the core engine needs to be redone. So in theory once C2 is ready to move on. We should have access to all the C2 plugins and behaviours making C3 pretty strong tool.

    Very looooong wait though :D

  • You can fake it by using splashtop personal, a Remote Desktop app that works quite well. Not as well as using a PC directly, though.

  • Boony

    5Type

    Now it makes sense ... a little.

    I don't want to be rude but I can't imagine making games more than average quality on iPad at the moment. First you don't have a File Manager to organize your assets or the exported projects. Yes, it may work using a server. Another problem would be coding text, see the video demo from

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    , he is using a keyboard .. So why use a tablet then if there are already ultrabooks with touchscreen in the hardware market ?

    I admit that the idea of fine-tuning the finished or almost finished games directly on a tablet is appealing especially if the editor have the smooth interface of GamePress.

    But if you really want to use C2 on a tablet you can buy the new Windows 8.1 (not RT) tablets with Intel Bay Trail CPU or Microsoft Surface Pro and run C2 directly with all the other tools that you may use on Windows. The cheapest ones go as low as 300$ (Intel Bay Trail QuadCore CPU, 2GB RAM, 1080p support (or even 4K, not sure) 20-30GB free user space and SD card slot).

    I would rather like to see an iOS exporter like CrossWalk is for Android, or the editor itself working on Linux or Mac.

  • If you code in HTML5 and JavaScript, you could use any 10+ HTML editors on the iPad with the same limits as C2 has with mobile browsers. I've experimented with Crafty on my iPad and made a simple game using the tutorials online.

    With regards to c2 working on the iPad, according to the min. specs to run C2, An iPad wouldn't have any problem running the software. I think Ashley and Tom are clever enough people to make a very powerful C2 or C3 :) editor for iOS. There's little competition in that market for game making software, tons of affordable third party apps to compliment making games, and Scirra can make a hug impact there.

    If it's money or manpower they need, maybe they can raise money on Kickstarter. If there is a will, there is a way.

    tgeorgemihai

    You can build file management system into the app and store locally. You can also access iPad's photo gallery, resources saved in other apps or from Online web storage sites like Dropbox. I don't think that would be an issue.

    I own a Windows tabletPC and Windows 8.1 is horrid. Microsoft doesn't understand touch screens.

    Edit:

    I just looked, and a Bluetooth keyboard for an iPad doesn't cost too much. You can buy one for $12. I paid $30 for mine, but it's also a cover.

  • tgeorgemihai

    That's because in the current design programming model it would be very poor. But in my reply that's not what I was inferring. What I see is that C2 will evolve into more ways to avoid keyboard coding down the road. As it does so this would make drag and drop development easier.

    Also Codea Air access projects on a main computer. This would allow for assets control for projects.

    If one broadens the scope of how programming works as C2 does now. A decade down the road could produce very producable results on a tablet device.

    So instead of pushing what there is now into the future. Instead theorize what could be done.

    Keep in mind that that the users of the model T car would never have imagined modern big rig trucks to transport large amounts of goods.

  • Boony

    Sorry, but I don't think it would happen to soon... Scirra is a small team and it would take too much time to port the whole C2 Engine to iOS, redesign the interface to be touch-optimised and create an internal File Manager.

    Also in the meantime the development for C2 Windows would be paused.

    But the idea is not bad: To create C2 Lite version for iOS/Android that would have the basic functionality of the C2 Engine and would upload the games directly to Arcade or export the .capx in order to improve it in C2 Windows.

    This would be great and for kids or people who want to learn game programming. Also this would be good advertising for Scirra/Construct 2 <img src="smileys/smiley20.gif" border="0" align="middle">

    jayderyu

    Yes, I agree that smaller development will be made on tablets in the future and the PC will be used for bigger projects.

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  • Why would someone buy an iPad these days is beyond me. Buy the best value for money tablet out there the Asus t100 and just install your construct software.plug a mouse in the keyboard dock if you feel productive and you are ready to go. Now with the bay trail possessors they really pack a punch.iPad's at least for me are just toys with locked software and hardware.

    I really enjoy plugging my 360 controller in my little Asus and game testing my creation on the go :)

    It is really too much asking scirra to create an ios or android version of their software in operating systems that were never designed to be more than a user friendly GUI.you have so many limitations that it would take an hour to explain.

    If you want to create games on the go and the same time have a tablet, then thank Microsoft and me for telling you :p

  • Why would someone buy an iPad these days is beyond me. Buy the best value for money tablet out there the Asus t100 and just install your construct software.plug a mouse in the keyboard dock if you feel productive and you are ready to go. Now with the bay trail possessors they really pack a punch.iPad's at least for me are just toys with locked software and hardware.

    I really enjoy plugging my 360 controller in my little Asus and game testing my creation on the go :)

    It is really too much asking scirra to create an ios or android version of their software in operating systems that were never designed to be more than a user friendly GUI.you have so many limitations that it would take an hour to explain.

    If you want to create games on the go and the same time have a tablet, then thank Microsoft and me for telling you :p

    But the answer is simple: iPad is a consumer tablet made for normal people's needs (web, mail, videos, games ... etc)

    Something like this I've said in my comment from previous page. While a full version of C2 would be hard to port to iOS, a "Lite" version would be good advertising for C2 on iPad.

  • Roccinio

    I mentioned the iPad is powerful enough to run C2 according to the specs. What limitations are you referring to?

    Windows TabletPCs are a waste of money. I disagree plugging in a bunch of devices into a tablet is a benefit. You're not really mobile if you need a mouse and physical keyboard. You might as well buy a laptop. Why would you want to use a mouse for a touch screen anyway? It defeats the entire purpose. If you really wanted to, you can buy a keyboard and controller for the iPad too as well as adapters for other devices. iPads are not as limiting as you seem to think.

    tgeorgemihai

    Porting is a bad idea. It would be better to build it from scratch. It doesn't have to be a "lite" version either. iPad can handle the specs, even better by the time the product is ready to ship.

  • Porting is a bad idea. It would be better to build it from scratch. It doesn't have to be a "lite" version either. iPad can handle the specs, even better by the time the product is ready to ship.

    I know that devices nowadays have enough juice to run apps more resource-hungry then C2, the issue is that Scirra is a small team and does not have the time to build from scratch another version of Construct. Even porting will take considerable time (to learn iOS structure and SDK, porting/developing C2 for iOS, searching and fixing bugs (there are always bugs or glitches)... etc). Also this would mean to make updates for 2 programs instead of one (2x slower updates).

    Let's wait for Ashley's response, but I think what I've said is pretty logical.

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