tgeorgemihai's Forum Posts

  • LaurenceBedford Thank you for the links, I've found some of the information I needed.

  • I'm working on a Megaman-like platformer and I'm trying to polish the basic movement. I want to replicate the movement of Megaman X4-X6.

    Are there sites that have more details about the movement, like: the dimensions of player hitbox, how fast the character moves (pixels/frame), how high the jump is, how many frames/second the animation is playing ... etc.

    I am looking for something like info.sonicretro.org/Sonic_Physics_Guide , but for Megaman X4-X6.

  • Ashley

    Why the Showcase is so ... lackluster ?

    Where are the games like:

    • The Next Penelope
    • Airscape: The Fall of Gravity
    • Super Ubie Land
    • Klang
    • Iconoclasts
    • Tokyo Dark

    Or great plugins as Liquidfun JavaScript

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  • zmija1 Sorry to say it so directly, but almost everyone can come up with an idea. The difference is that some people work hard to accomplish that idea.

    If you are an artist that want to partner up with a programmer, then you should post some of your art/creations to gain credibility.

    Also, you should describe why you think that your idea is good. Why is better then other similar games, what brings new or what is the selling point etc.

  • rizzen93 Yes, you can create drawing software in C3 with Drawing canvas object.

    I'm not sure about the support for pressure or force touch. The Touch object has the expression PressureForID(id) but you should watch the browser compatibility (compatibility here).

  • androidpro While I dislike subscriptions, C3 is way more cheaper than Cocoon, and you also get the game engine itself included in the same price. Let's not even add the ridiculous 500$ price to remove the Cocoon logo per game.

    Also, C3 is cheaper then PhoneGap's paid plan per year.

    If you want a free solution, use Cordova CLI or PhoneGap (free plan).

    And in worst case, you can search for a competitor engine that suits your needs.

  • From what I know, Iconoclasts was started in Construct Classic, but the developer changed engines when he found out that Construct 2 was going Html5-only route. Something similar with the port of "The Next Penelope" for Wii U.

    C3 is still relatively "new" so I don'think any "big" game was finished with it, but there are a lot of smaller games: construct.net/en/forum/construct-3/your-construct-3-creations-9

    I'm more curios about the customers on the front page: EA, Sega, Zynga, King. What kind of games/products did they made using C3 or is it confidential ?

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  • Does anybody know where can I find details about the player movement in Mario Bros. Arcade ? If not, at least for general 2D Mario.

    I've found something similar to what I need, but for Sonic: reddit.com/r/programming/comments/52fb42/sonic_the_hedgehog_physics_reversed_from_the_roms

  • It is possible, but Nintendo just doesn't want this (at least for the moment)

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  • Thank you for the detailed responses. Indeed, WebRTC looks better suited for this job (when it works).

    I have another question: For what is used INSTANCE_NAME when connecting to the signalling server ?

  • Ashley Thank you for reply, but I still have some questions:

    1. If I use "Add ICE server" action, the Multiplayer plugin will automatically choose the TURN server (even if P2P is supported) ?

    2. Can you recommend a tutorial for a TURN server that can work with C2/C3 ?

    3. Can a TURN server be installed on a cheap VPS host ?

    4. Is there any advantage to use the Multiplayer plugin with TURN server instead of events and WebSocket server ?

  • I've tried the Multiplayer object and it works quite well, but it fails to make connections (signalling) on mobile data. From what I've read, probably I reached a NAT which blocks the connection.

    Not only that, but some networks block P2P so a solution is a TURN server. From what I get, the TURN server acts as the middleman and all communications go trough it (instead of P2P). Is that correct ?

    Is there any way to skip the signalling, or get the host address sent trough a text/link ?

  • If you focus on mobile and web games, then yes, you should move to C3.

    Slowly, but sure, it will surpass C2 (already does in some parts).

    You can still use C2, but things are more simplified with C3.

    For me, the subscription wall keeps me to C2. The price is decent (around 8€/month) for what C3 offers, but there are months when I don't open C2.