tgeorgemihai's Forum Posts

  • While I will go with Fusion 3, I'm really curious if Scirra will be able to keep up with the demand. Since they are asking a premium price, they should offer premium services: IAP, multiple ads providers, achievements / leaderboards for the most popular platforms (iOS, Android, Kongregate, Newgrounds, Gamejolt ... etc), working Steam services ... etc.

    In my opinion, the following should not be acceptable anymore in C3:

    pinoypixel

    Ashley replied in another topic that it will be like C2 free version (limited to 100 events) but with the possibility to open (no edit) projects with over 100 events.

    No word about what it can export.

  • arcab072081

    I've said that before knowing that C3 would be browser-based. Developing a "different" version only for phones would be a waste of time, but since C3 will run in browser, they only added an interface for mobiles and I'm ok with that.

    I welcome this feature since it could be useful on the go, or small debugging, but I still stand for my initial point "I seriously doubt you can do anything productive on a <5" screen." I mean, you can, you can also run Win XP on a smartwatch, but that doesn't mean that you will use it.

  • Soon™

  • As I started to learn web development, I was really amazed just what it can be done, and I can understand why Ashley chosen web technologies. And sooner or later, a lot of other programs will have an browser-based port.

    I feel that that C3, becamnde browser-based too soon. As a comparison to understand what I am saying:

    Now HTML5 is greatly supported even on mobiles, but when C2 started, games were barely playable in Direct Canvas and only certain browsers. It felt like beta testing.

    Other engines remained native and added HTML5 only when was mature enough.

    Also the announcement PR was almost as bad as

    Subscribe to Construct videos now

    , at least Scirra was kind enough to to kill the hype and announce the pricing model first.

  • Ha ha, good one

    The whole engine is now is browser-based and you want native export ? Seriously, It was a nice dream before this announcement but now is clear: HTML-only.

    I' just curious how the export will be handled. Will it export just the HTML files like C2, or it will compile them server-side and download ?

  • Yup, doesn't work ... It was worth a try <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    These buttons are XButton1 and XButton2 .

    XButton1 -- 4th mouse button. Typically performs the same function as Browser_Back
    XButton2 -- 5th mouse button. Typically performs the same function as Browser_Forward[/code:3ounoxf0]
    [url=https://autohotkey.com/docs/KeyList.htm]https://autohotkey.com/docs/KeyList.htm[/url]
  • Taser You have the main sprite that you control. When you attach/pin another sprite to it, give that sprite a variable that has the main sprite's UID.

  • Is still a button, an input. I'm not at home to test it on my A4Tech Bloody V5, but it might work

  • I'm not sure how the gaming mouse inputs are registered, but the Keyboard object might do the trick.

    You can use the conditions "Key code is down" or "On key code pressed" and put the specific code for that button. You can find a button's code using the expression "LastKeyCode".

    The good news about this is that game maker and fusion released too early. Now SCIRRA has the advantage to do better improvements to C3.

    You can't tell me that Scirra needed to wait GMS2 and Fusion 3 to appear in order to inspire from

    Good news for who ? GMS2 might had released to early, but the users can try now the beta and get used to it. From here on it will only get better.

    For me, the news (blog and videos) about Fusion 3 made me sure that moving to it is the good direction to go. The current version already exports native and simply works, no need for 3rd party software. But I agree that C2's workflow is superior

    I know that plans change, but at the moment we don't even know (officially) if C3 will still be HTML5-only or not.

  • Tools and Resources

    And there is always Kenny

  • You can still make this using normal sprites positioned as a grid (and Containers). More stuff to calculate but is possible.

    saiyadjin Maybe you are right, but "thanks" to the wrappers, usually the performance is not as good.

    I've also tested the beta... The interface is nice, but for some reason I feel that a FullHD monitor is not enough for me. As for the DnD, is the same one, just adapted a little to the new design.

    Construct's interface and events are more intuitive and user friendly.

    bilgekaan "Third-party extensibility of the editor" and "Project modularity features". +1

    But I am of the ones that would like to see basic 3D support: possibility to import simple 3D models and animations (games like Sonic for DS or Sonic 4 where the character is 3D and the world 2D) or simple shapes like 3D boxes (to create 2.5D or isometric games).

    As for GMS2 prices, you still have GMS1 Free version that you can make games.

    You think that GMS2 modules cost much ? Then you haven't heard about Cocoon.io 500$ to remove "build with Cocoon" splash for 1 game . Or think about the costs of releasing games for iOS (100$/year developer subscription + costs of a Mac and an iOS device). Or other programs like Stencyl or Game Salad with 100~200$/year subscription. If you are a serious developer you will use these exporters and will get your investment back.

    On this note, Construct 2's one-time 100 Euro price is decent enough.

    I'm not against HTML5-only... I actually like the idea that you code your game once and plays the same on all devices, but the reality is that there are still issues like the never-ending NW.js (screen flickering, Steam Overlay and the newest one with recording software), the difference in browsers (the iOS sound issue), the mobile wrappers ... where Ashley says that he has no imput over them (wait and see, maybe they will be fixed in the future )

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    Waltuo And now the competitors have a new GUI, native export to multiple platforms and HTML5.

    Sorry, but 5 years ago HTML5 was barely usable for games (lets not even include mobile devices), it got better in recent years. It is kind of frustrating since Scirra had a good clear vision since back then on how easy visual scripting should work.

    I think it really would had been better to focus on native exporter while looking out for future compatibility with HTML5, and add it when the technology was more mature.

    spy84 Yes, it depends on developer's talent, but the tool can make it easier or harder.

    One example is that in C2 you can't have custom/selective platform collision with solids. It may not look that important until you need it and a workaround makes things way more complicated then they should be.

    Another examples would be predefined paths for platforms/enemies. It can be made in C2 but you will need to use walkarounds and calculate formules if you want curved path.

    Small things like this can set you back a lot of time.

    Yup, got it even if is a very limited version (can't create executables), it will be nice to see what it can do.