tgeorgemihai's Forum Posts

    eli0s I understand what you say, that video looks more like a proof of concept, but think about 2.5D or isometric (orthographic). It would be possible to create games like Fez or Super Paper Mario.

    Construct 2 helped me to learn how games are made, but the HTML5-only exporter is not really working out for me.

    I started moving to Fusion 2.5 . Is uglier, not as intuitive as Construct 2, and some plugins are not compatible with all platforms, but it exports exe/apk without the "joy" of using 3rd party services and without adding 50~90 MB to your 5 MB game. Also, the development of Fusion 3 looks promising.

    The announcement of GMS2 also got me interested. I missed the video, but from the reddit page I understand that they are improving the bad sectors (room editor, overall GUI, better image editor, drag end drop) and add a visual scripting to help the beginners.

    I have both GMS and CF2.5 from the bundles (both were less than C2's sale price)

  • Nintendo already has the Web Framework and the Switch is a tablet with detachable gamepad. Also Web Technology Corp. (they have some tools for HTML5 content) is present as partner, so I think that it will support HTML5 (in one way or another).

    As you can see, the presented partners are the bigger ones (AAA gaming), they need to make a good first impression. Smaller ones and indies will probably follow some time after launch.

  • foxrain4 I've just listed 3D plugins one post above you ... If you entered, you could find http://gamejolt.com/games/tiny-tank/27522 and some others

    glerikud Nope, no 3D, just clever use of sprites, but I agree that the game looks nice <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    PixelPower Just no ... The "3D" is only in the name, but reminds me of old NES games

    >

    > > About a year ago, I suggested a sweeping change to C3 that I am guessing they took.

    > >

    >

    > What would this sweeping change be?

    >

    That they split C3 up into two major versions: Game & Enterprise. C3:Game would be focused on canvas-based JavaScript abstraction (their previous idea of C3), while C3:Enterprise would be focused on non-canvas JavaScript abstraction. The Enterprise version would contain things like site formatting, tables, authentication, database access, caching, among other things. They would also be able to do C3:Ultimate, which would contain both Game & Enterprise versions.

    This would multiply their potential market by a thousand-fold, and they would be competing with platforms like Google WebToolkit and Web Builder 11, etc.

    But like I said before, this is purely conjecture.

    Competitors already have native and HTML5 exporters and by the time C3 is released, their their support will be even better. Yes, C2's HTML5 is more optimised but still it doesn't make up for the lack of native export.

    But using Construct as a site/web-tool creator would be much better. Incorporating web technologies with Construct's easy programming would be a great production tool

  • Easy way: Use a 3D engine

    There are ways to make 3D in Construct 2 but it makes things more complicated (you are forced to edit in 2D)

    Q3D Plugins:

    3D using Copperlicht:

    3D Object:

    Fake 3D:

    (look for the R0J0hound's Paster examples)

    Also don't forget that there is a chance that future upgrades of C2 can break the plugins and the author may not want to fix/update it.

  • Nope, not gonna happen. 3DS and New 3DS are simply too weak to run HTML5 games at a decent framerate.

  • Holy Macaroni They've added the Android Exporter and Developer Upgrade at the 15$ tier. You simply can't go wrong with this bundle now.

  • Hello, how can I create a curved line/rail ? I want to make something like the following:

    or this (the 3rd image):

    Is there any better way than to create small sprites and place them ? Perhaps Tilemap would be a good idea ?

  • C2's Multiplayer uses WebRTC. From what I know Cocoon.io Canvas+ does not support it. Webview+ might work if device's browser supports WebRTC.

    Another way is to use a backend service like Photon:

  • Ruskul Yes, I would like to replicate simple NES platform movement (Mario, Kirby, Megaman ... etc). A tutorial to show the basics would be great <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Eventually I would like to go for something more advanced like Dust: An Elysian Tail, Megaman ZX, Touhou Tempest of Heaven and Earth or Rayman Origins (these probably use raycast).

    https://www.scirra.com/tutorials/902/li ... raycasting

    plugin-jcw-trace-raycast_t172320

  • Ruskul Can you give me some pointers regardless my previous post ?

  • While the Platform behaviour offers decent functionality, it lacks a lot of more complex stuff (like selective solid collision) and is hard to walk around it.

    For some time I wanted to build my own platform functionality using events, but didn't know where to start. I am interested in a mario/megaman/kirby type, simple platform with slopes. I would like to avoid Physics since are using more CPU. Which method should i choose ?

    Also, I've found the following tutorials to inspire from:

    http://www.gamasutra.com/blogs/YoannPig ... hp?print=1

    http://www.gamedev.net/page/resources/_ ... mers-r2936

    http://www.hobbygamedev.com/adv/2d-plat ... -detection

  • Here is a nice 2.5D effect:

  • Nice work. I've suggested something like this in the past: [Suggestion] Simple 3D objects

    R0J0hound even made a demo using events, so is not impossible, but it needs some work to be coded as an actual plugin.

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  • I've found another wrapper for Mac named MacGap (and MacGap2). The interesting fact is that is working using WebView, meaning the builds add only a few MB to the HTML5 app instead the current NW.js that include the Chromium engine (add +100MB to each app).

    Is there any similar wrapper for Windows/Linux that can use WebView, or can NW.js use WebView from another installed browser already installed ?