tgeorgemihai Oh, yeah, that's pretty close to what I wanted to do in the first place. Actually, my first goal was to make a puzzle game where you would control a cube, and would have to go through levels, with the ability to jump, push, move and activate buttons. But really early in dev I remembered a GTA exemple for Clickteam Fusion 2.5 I saw a while ago, and it pushed me in that direction.