tgeorgemihai's Forum Posts

  • Better use Scale Outer mode.

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  • There is no easy answer for that ... At the moment C3 is C2 in a browser with some improvements.

    C3 should offer a little better performance and better output, and it would be even better optimized when it will be updated with C3 runtime (at the moment is using the same runtime as C2).

    There is also the problem of plugins, a lot of C2 plugins are not ported to C3.

    Best is to try it for yourself and see how is working.

    My opinion trough (seeing you have a pretty complex game and are getting ready to launch) is to stick at the moment with C2 and make the jump to C3 when it will be out of beta. Or finish this one in C2 and start the next one in C3.

  • Jayjay

    Like me, you are for a long time here. You should know by now that Ashley is dead set on HTML5. It doesn't matter how many facts you present, or if the whole community begs for it.

    Why build and focus on an "events plugin" for an industry standard game engine that exports natively on almost anything and let thousands of developers maintain and upgrade the engine, when you can reinvent the wheel and do all by yourself

    Yes, C3 is a marvelous piece of software, don't get me wrong, but there is a reason why all the bigger games developers moved to other software.

    glerikud

    Look at Playmaker and think again (there is also a "little" game named Hearthstone that uses it)

    And how you spend more resources focusing only on the event system instead of the whole software (let's not even talk about browsers compatibility now that even the IDE is browser-based).

  • 4 solutions;

    • live with it
    • upgrade to C3 (currently in beta)
    • move to another game engine
    • build your own custom platform engine in C2 using events
  • Short answer: no.

    Even if you would port NW.js or Electron to Dreamcast, the processing power is too low for HTML5 games.

  • More or less

    Using a 3D plugin:

    Or better, using Mode7:

  • Ashley , Tom

    How about

    - less event/layer limitation ( i.e. more events and layers), but

    - no exporter option available, i.e. preview mode only

    for free version?

    Since it has no exporter, users could not publish any app in free version.

    +1 This is the "best" compromise

    And to let users "taste" the export options, you can limit them only to the C3 demos

  • Tiradentes

    I can understand your frustration, but you might as well stay with C2 on a memory stick (no installation required) or go with GDevelop. Even Construct Classic looks like an Ok solution to teach the basics of game programing.

    More or less, all these programs have similar interfaces so you don't have to redo your documentation.

  • bost

    Start with this https://www.scirra.com/tutorials/253/ho ... tform-game

    It should give you a general idea how it works.

  • No, and probably won't.

    I simply dislike the subscription model.

    Also at the moment you literally pay to be a beta tester:

    (of course you can choose this in order to support Construct 3 early development)

    ...

    C3 is good for what it supposed to do and has a lot of potential

    I stand by this statement, but I think is too early to judge. You are comparing C2 that had 5 years of development to C3 that is still in beta/early access. A lot of plugins are still missing (even the new IAP is not ready). Better give some thought to after C3 is officially out of beta.

    I think C3 will surpass C2 only after the new runtime is implemented, until then is a close call

  • I could do a quick test if you give me a complete package (launcher + test build) - Win 10 Pro 64bit, 8GB Ram, GTX 660

  • Speaking of other markets, Construct 2 supported exports to Nintendo Wii U. I saw the same games on Nintendo 3DS (but they may not have been created in Construct 2). Does anyone know if the new Nintendo Switch supports games created in HTML5?

    Could Construct 3 support games for the Nintendo Switch or 3DS? I assume no one is creating Wii U games.

    Nintendo used "Nintendo Web Framework" (HTML5 games) in an attempt to bring more developers on Wii U.

    While the Switch should be able to run HTML5 content and has a touchscreen, it already has a lot of developers (and support for Unity), so I think it will not get "Nintendo Web Framework" anytime soon (or at all).

    Even the New 3DS is a no-go for HTML5 due to performance issues.

  • For those who don't like subscriptions, but demand console export:

    https://www.yoyogames.com/blog/437/game ... ts-out-now

    Damn, they really dropped the ball with this one... I remember that you could get the older Master Collection (All Platforms) for 500~800 $ (or 15$ from Humble Bundle). The prices for modules doubled compared to the V1.

    Then again, it has a good showcase with big titles. And you have the ability to export to consoles (800$ is a relatively small fee if you target consoles), so the possibility is there.

    > For those who don't like subscriptions, but demand console export:

    > https://www.yoyogames.com/blog/437/game ... ts-out-now

    >

    Wow, put things in perspective....

    On the other hand, the HTML5 Module is one time pay of 150$

    Then again, C3's 100$/Year is cheaper then Cocoon.io anual fee + 500$ splash logo removal.

    So take your pick. C3 is good for what it supposed to do and has a lot of potential, but in my case I simply don't like the subscription model.

  • No, and probably won't.

    I simply dislike the subscription model.

    Also at the moment you literally pay to be a beta tester:

    (of course you can choose this in order to support Construct 3 early development)