I'm using the bullet behavior on my characters, how can I make it so that when it's hit by an ice ball, it moves slower for a few seconds? And then returns to normal speed?
Hello everyone, can you explain to me how I can set an audio limit?
Let's assume that when creating an enemy, it makes a creation sound
Is there any way that when multiple enemies are spawned at once, it only plays one sound?
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Ahh cool, thanks
tarek2/Can anyone tell me if the TURRET behavior uses more CPU than (set angle to)
How can I make it so that a family of enemies, when they see the player, can attack him (and stop moving using the bullet behavior instead of Phathifinding.
Member since 15 Oct, 2024