I'm using movement and shooting this way, but I want to keep the game as light as possible (since there are over 100 soldiers on screen)
I'm using the bullet behavior for them to move around to be lighter than Phathifinding.
Put "Every 0.2s" as a parent condition. And nest other events under it. This way the engine will perform the picking only 5 times per second and not on every tick.
dop2000 Can you give me an example on the construct 3 screen?
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Ahh cool, thanks