I'm using the bullet behavior on my characters, how can I make it so that when it's hit by an ice ball, it moves slower for a few seconds? And then returns to normal speed?
Hello everyone, can you explain to me how I can set an audio limit?
Let's assume that when creating an enemy, it makes a creation sound
Is there any way that when multiple enemies are spawned at once, it only plays one sound?
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Ahh cool, thanks
tarek2/Can anyone tell me if the TURRET behavior uses more CPU than (set angle to)
How can I make it so that a family of enemies, when they see the player, can attack him (and stop moving using the bullet behavior instead of Phathifinding.
dop2000 Can you give me an example on the construct 3 screen?
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I'm using movement and shooting this way, but I want to keep the game as light as possible (since there are over 100 soldiers on screen)
I'm using the bullet behavior for them to move around to be lighter than Phathifinding.