tarek2/Can anyone tell me if the TURRET behavior uses more CPU than (set angle to)
How can I make it so that a family of enemies, when they see the player, can attack him (and stop moving using the bullet behavior instead of Phathifinding.
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When a Family of enemies sees the player ----> Turn Off one behaviour and Turn On the other?
For the Attacking:
There are plenty of examples on the forum, you can just do a quick search if you get stuck.
Also, there are hundreds of examples on the C3 editor you should be able to find one that meets your requirements.