Julmust's Recent Forum Activity

  • Try hitting enter.

    You might also have a crash popup behind the active software window.

  • I don't see how this would be solved without plugin.

  • I would definitely suggest you start organizing with layers, because it can do exactly what you are asking.

  • Here's an example of how to do what you want by using families and local variables on the family to determine if you can go through or not. Should be super simple and dynamic. If I've understood your problem correctly.

    Remember local variables are set on individual objects, not uniformally on all objects.

    Furthermore, I'd keep using this design to do "jumpthrough" platforms by having a second boolean indicating if it's jumpthrough or not. That way you have a unified and simple interface to design levels and don't have to 'bother' with a behaviour (unless you're pressed on resources).

    https://dl.dropbox.com/u/4898391/walkthroughs.capx

  • Also I hope when Spriter gets C2 support, you'll be able to animate that stuff in there :)

  • That is very simple indeed :) Thanks!

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  • Brace yourself for the influx of new members!

    Congratulations, this is super good news! :D

  • Version: C2 r97

    * Open two projects in Construct 2

    * Create a folder in the one of the projects. Add a text object to the folder.

    * Drag and drop to the second project.

    * Crash!

    Comments: Would be awesome to be able to do this, I would see why it's not possible though.

  • Spriter is an amazing tool and it's certainly the one thing C2 really lacks right now.

    Congratulations on the Kickstarter Lucid, I'll definitely buy the end product as I missed the Kickstarter.

  • You also have the Call Javascript plugin! However, I'm not quite sure how many objects are exposed to this plugin. Worth a try.

  • 1) Sponsorship from miniclip, newgrounds, kongragate etc.

    This only applies if you've already made a semi-successful game.

    2) Revenue through webpage ads.

    It's a stepping stone to get a sponsorship for miniclip, newgrounds etc. Upload a game to their site and get a slice of the revenue of ads. Simple and possibly the best route to go for Construct games if you're inexperienced. You will not get a lot of money, but you will be able to get exposure and credibility.

    These are the two 'easy' options, they will allow you to focus on making games and nothing else like security, monetization or back-end integration but, the real big money is probably in the following alternatives..

    3) Micro-transactions from within the game.

    This works great in an integrated platform like Chrome webstore or Apple iOS because you don't have to handle the upfront support or maintenance of billing. Still requires you to do more than out-of-the-box Construct.

    4) So, the big fish is probably to do your own free-to-play game on the web or through facebook. This is very hard and will probably fail, but the return of investment can become very very profitable, there is potentially no roof to the millions of dollars you can find hidden there.

    These are what I would call 'good-guys' options, basically if you have a really good game and you strike a good deal, chances are you're going to generate some positive cash flow. Team Meat started this way, they had a sponsored game on newsground that allowed them to strike a deal with microsoft to develop Super Meat Boy.

    But you probably need at least 2-3 free games in your trunk, for experience, but also for credibility.

    Good Luck :)

  • Can't you just do it in one event?

    Wait 1 second

    Shoot

    Wait 1 second

    Shoot

    ?

Julmust's avatar

Julmust

Member since 9 Oct, 2009

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