That's an organization type =]
This way will not impact on the game performance for large projects?
I'll try to organize like you said and see if works fine.
Thanks.
Edited: The use of many layers is absolutely viable and is very nice and clean =P
Amazing, I get stuck in my thoughts because of the use of old tools using different systems.
Recommended, and it's a best practice to be ADD on the construct.net/en article.