AndyWatson's Forum Posts

  • Thanks jayderyu,

    I prototyped this and started building it in C2, but ended up switching to Corona for the final game (which is why I put this post in open topic). I just couldn't get the framerate that I needed with C2. Still using C2 for other projects though, can't beat it for time-to-market.

    I've also just finished a launch video today, please take a look here:

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    <img src="http://www.danger-moose.com/images/youtube_grab.jpg" border="0">

  • Hey all. Launching in one week, here's the Facebook page, please likeylike :) facebook.com/dangermoosegame

  • Hi All,

    I've been using Construct 2 since late 2011 and over the last four months I've been building a mobile game in Lua after prototyping it in C2 (unfortunately C2 wasn't able to give me the framerate that I needed). I've put together a trailer and hope to get some feedback from you.

    It's an endless runner where you help Bruce Moose in Danger Moose Dash as he makes his escape from the wolves' underground lair.

    • 150 missions!
    • insane gadgets!
    • lots of power-ups!
    • collect oil drops and trade for supplies!
    • enlist Ollie the oil robot and find the gusher!
    • a ton of disguises, everything from an elephant to a court jester!
    • find the magic salmon and become invincible!
    • rise through the 20 different ranks, until you can finally say "I AM BRUCE MOOSE"

    Here's the teaser trailer, which I completed this weekend. Take a look and tell me what you think. I started learning Lua via Corona back in April. I aim to release Danger Moose Dash in October for iPhone, Android and iPad. Any feedback and critique would be very much appreciated!

    There is no way I would have been able to program even half this stuff if I hadn't spent 15 months eventing with C2.

    Here's the link to the video on YouTube:

    Danger Moose Dash on YouTube<font size="2"></font><font face="Arial, Helvetica, sans-serif"></font><font face="Arial, Helvetica, sans-serif"></font><font size="2"></font>

  • Heh, heh, this sounds hilarious!

  • cocoon is faster, but I don't like the splash screen. Also, their ad system is very poor for ad fill in my experience. Using admob with phonegap and eclipse I get 99%+ fill rate. With cocoon can be as low as 30% fill, which I just can't live with. Neither are suitable for my needs at the moment :-(

  • Yes, I used Phonegap with Eclipse to create this for Android. Game saving is supported. The version of Phonegap is known as Cordova now. There's a great tute on the Cordova/Phonegap website that I followed. You need to install Eclipse on your machine then just follow the official 'Hello World' tutorial.

    It's quite easy once you start working through it - good luck!

  • It's been a good few months since I used phonegap and eclipse, but I had to modify a line in the index.html file generated by C2.

    It refers to "phonegap.js" (I think).

    You need to change it to cordova-<CordovaVersionYouAreUsing>.js

    If you haven't done this, then it won't work.

    I found PG with Eclipse was just way too laggy to create anything more than basic games, so I've stepped away from mobile game design using these tools.

  • I had a problem in eclipse and phonegap when adding admob. The ad call was conflicting with loading up the stored variables on my Ninja Fart Hero game for android. I needed to add a delay of 8 seconds in eclipse before the admob module booted. That way the storage had time to load in first. Probably a similar thing happening with your ad call.

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  • Just use letterbox scale mode. You'll get black off-stage areas, but works well.

  • To answer your second question, you can create a family group and place all your text objects in there, then apply set font face to the family.

    You need to set the text at the start of each layout.

  • Coincidentally, I just added the system wait function in a loop index on Thursday, using the latest beta release v123.2. There's no problem with it for me, it works perfectly. It could be something else in your capx.

  • Great work!

    It looks like Ejecta and Pender could be blazing the way for C2 on iOS and Android respectively. From where I stand, IAP, open access to ad SDKs and social network inclusion are what's missing/poorly-integrated by proprietary solutions at the moment. This is a mahuusive leap forward.

  • This is looking like a serious contender! The flexibility of Cordova with a kickass framerate to boot. Definitely keeping an eye on this!

  • austin Eclipse can show error logs when running an emulator, though I usually test straight to device.

    I'm in the very early stages of a new android and ios game project, which I think will benefit hugely from clay.io integration. When I get to the stage of starting to test social and iap, I'll let you know which errors are being thrown. I'd rather embed in new games, rather than go back and try once again with existing games.

    Thanks, Andy

  • austin the login popup window wasn't showing at all. All was good when i ported for a web-based game, but when i wrapped it up on cordova (2.2) through eclipse the login window wouldn't appear. I think cordova may have problems handling screen pops.