AndyWatson's Forum Posts

  • So far so good! Didn't play bg music on first boot, but played all sound effects. bg kicked in on second play. Looks less laggy, but I haven't checked fps yet. Thanks for the tip off!!

  • Excellent news, I'll take a look and see how it performs. I'm still operating using cordova 1.7.0 as every build after that has some issues with playing sounds. Hopefully 2.2 doesn't have any sound issues.

  • Greetings,

    I spent Sunday afternoon putting together a simple Android app to promote Movember and allow people to donate money to the cause. If you have an Android device, check it out at this link:

    https://play.google.com/store/apps/details?id=com.jazzlebags.retort

    Here's some of the background:

    OK, so you've started growing that moustache for Movember. All looking pretty dang good by now, yeah? You're abiding by the rules of conduct, my mo bro?

    This app will help you conduct yourself in a gentlemanly manner, even when you need to put down an adversary with a swift verbal delivery.

    Now there's the Gentleman's Retort to keep you gentlemanly when somebody gives you a truckload of verbal.

    Just dial up the app, hit the 'Riposte' cufflink and deliver a gentlemanly retort to your antagonist, including:

    "Thou have the whiff of a mountain goat"

    "There is no more sense in you than milk in a male tiger"

    "I should chop this hand off and with the other fling it in your face"

    "There's no more spine in thee than in a stewed prune"

    I hope you check it out and enjoy!!! ...it's a very basic premise and took about six hours from start to finish.

  • farsmile90 yes, that's correct, though my ads aren't showing on a new app I built in Cocoon today for some reason. Mopub's website security certificate expired today(!?), so I don't know whether that's connected...

  • Embed the cocoon ad object in your game and create the action 'on ad available' 'show ad size xxx at position yyy'. Then in the cloud compiler modify the example json code and add your mopub id. Ads take a few minutes to show at first. That's all I did.

  • Export for PhoneGap (you'll need the paid version of C2) and use cordova-1.7.0 as it's the most stable. You'll also need to change the .js reference in the index.html from phonegap.js to cordova-1.7.0.js.

    ...or if you're not bothered about the extra flexibility you get from Eclipse, use phonegap build or cocoonJS instead.

  • grobert9 did you hear back from Ludei on the 'go to url' problem. I'm having the same issue.

    Thanks,

    Andy

  • In app purchases for android and iOS would be excellent!!!

  • Cool, I've had a similar problem on and off. Good to know the solution!

  • Yes, I have had the same issue for some time. I resorted to using one single large tile as a stop gap.

  • If CocoonJS cloud compiler will deliver an Android file system that drops into Eclipse that would really get it flying. I assume the planned ad integration will use the script calls in the index.html file, which now contravenes adsense terms of service and can get your account shut down if you use it in html5 apps.

  • Check it out, PhoneGap Build has gone live:

    http://www.veryweapon.com/phonegap-build-is-out-of-beta/

  • +1

  • I've just heard back from Ludei. They have now successfully used a Mac Mini running xcode 4.2 to sign the cocoonjs cloud bundle!!! Great news for me and they acted upon my requests very quickly - looking good, thanks Ludei!

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  • Good skills superkew - what version of xcode are you using? I'm hoping if I upgrade to xcode 4.2 it will give me what I need. Thanks.