AndyWatson's Forum Posts

  • I didn't bother preloading as I'm calling the ad as soon as the game launches.

  • Wink Yup, you're on track there, it's very similar to how I did it. I don't think I trigger the preload though. On start of layout I just run 'show banner ad'. Other than that it's identical.

  • Hi All,

    I've previously published my C2 games to Google Play using Cordova/PhoneGap and Eclipse, embedding the AdMob sdk to deliver ads.

    As CocoonJs gives me a far better frame rate, I published my last game (Chimpy Joe Flea Face) with CocoonJS in early December, using their MoPub ad plugin to serve up the ads.

    Going the Eclipse route, I'm getting at least 98.95% fill rate, but using MoPub through CocoonJS I have been averaging a fill rate of just over 60%. This is quite frustrating and means I'm missing opportunities to make revenues.

    In MoPub I've activated AdMob, InMobi, MobFox and also the MoPub Marketplace itself, but still a terribly low fill rate.

    What's your experience of MoPub ad fills with your CocoonJS apps, are you getting similar rates? I haven't switched on any filters or ad blocking, so it looks like 60% is as good as it gets. I'm considering going back to Cordova and Eclipse, but will need to investigate how to tweak the performance first. It's a shame, because I think the CocoonJS game performance is way ahead of the competition.

    Cheers.

  • Many builds ago I had problems with the include being at the top of the sheet. Mainly because I had 'on start of layout' and 'on end of layout' events in both the include and the main layout, and the order was off, which caused some glitches. I moved it to the bottom to solve the problem.

  • Nice game! Runs smoothly on my s2. Did u use phonegap with Eclipse? If so, which version of PG?

  • Finally pulled Chimpy Joe Flea Face out of beta, version 1.0 now on Google Play and here are some screen shots at last:

    <img src="http://www.noodleburger.com/images/2.jpg" border="0" />

    <img src="http://www.noodleburger.com/images/3.jpg" border="0" />

    <img src="http://www.noodleburger.com/images/5.jpg" border="0" />

    <img src="http://www.noodleburger.com/images/7.jpg" border="0" />

    <img src="http://www.noodleburger.com/images/8.jpg" border="0" />

  • You'll need to decompile the unsigned apk then modify the relevant xml, recompile, sign and align. I've tried doing this with an apk multi-tool but have always ended up with errors. Would be great if ludei could have the cloud generate a set of files that can be dropped into Eclipse.

  • Cheers Nimtrix

  • Tom I've reached my one year as a member of the forum!! Trouble is, my notch badge and the accompanying rep points haven't populated, be great if you could take a look.

    Many thanks,

    Andy

  • This sounds amazing! Looking forward to trying these out - I launched my first Cocoon-powered game to Google Play late last Sunday.

    ludei ...I do notice that at the moment when the app is running, the volume controls of my Samsung Galaxy S2 do not change the app's volume, they just change the ringer volume. Is this an easy fix?

  • Hi Guys,

    I've just released a preview version of my new Android game to Google Play, called "Chimpy Joe Flea Face".

    The aim of the game is to help Chimpy Joe by squashing and splatting the bugs that are driving him crazy, but don't squash the butterflies or his beloved bananas or you lose one of your three lives.

    It's just the one level at the moment, with more to follow and increasing difficulty levels. Very simple gameplay, check it out on Google Play<font face="Arial, Helvetica, sans-serif"></font><font size="1"></font><font color="black"></font>

  • I've had 'Ninja Fart Hero' on Google Play since January, but it's only in the last few weeks that I've been able to get a fairly decent framerate (25+) using PhoneGap / Cordova 2.2 and Eclipse, plus ads embedded using the Admob sdk.

    https://play.google.com/store/apps/details?id=com.jazzlebags.assgassfree&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5qYXp6bGViYWdzLmFzc2dhc3NmcmVlIl0.

  • Knifegrinder interesting that all's good with you, seems like it's a fairly isolated problem then. I'm running a Samsung Galaxy S2 with android 2.x, I can check it on an HTC as well, so will do so.

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  • Knifegrinder Yeah!!! Just embedded FPS text and it's boosted one of my games from 17-21 fps to 22-26 fps, and it looks smoother. Kickass!

    ...the downside is that when the I close the app the background music keeps on playing so I'll have to build a workaround (or just not have bg music) <img src="smileys/smiley6.gif" border="0" align="middle" />