AndyWatson's Forum Posts

  • ArcadEd Cordova made some performance enhancements for 2.2.0, which did give me around an extra 5-8fps if I remember correctly, but as you say the tech is still not good enough to run the majority of games. CocoonJS is the only good way that I've found so far.

    I launched Ninja Fart Hero using Cordova in January 2012, but my last few games just won't run well enough on Android with it. Galactic Fruit Wars is awaiting approval with iTunes and I managed to build that with Cordova with a good frame rate, but for Android it was just way too laggy, so I resorted to CocoonJS for Android.

  • Open source phonegap/cordova built through Eclipse gives you access to all ad network sdk embeds, but gameplay can be laggy and it takes a bit of programming knowledge to make it work.

  • The new 9-patch plugin from r116 onwards is great for making the black sprites.

  • ArcadEd No, I haven't shut off marketplace, as I thought that would backfill any gaps and improve the fill rate. I'll switch it off and see what happens, thanks for the suggestion.

    I've been in contact with someone at ludei for a few weeks or so, to see whether they will provide direct support for the Admob sdk as an alternative to using MoPub, but so far no luck :-(

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  • ArcadEd I thought things might get better by preloading the ads, but it doesn't seem to have made a difference, it could be too early to judge yet though.

    Chimpy Joe Flea Face has a fill rate of 58.02% for the last 14 days. Galactic Fruit Wars, launched just a few days ago, is at 83.3%.

    As you say, Admob does a far better job, barely ever dropping below 98% fill.

    Cordova with some kind of direct canvas would be great, I totally agree!!

  • thanks for the feedback, that's annoying that it doesn't launch on your phone. It doesn't need launcher to work, but I guess the minimum system requirement is higher than the OS on your device. I have tested on samsung gs2 and htc desire S.

    The permissions are standard with ludei and there's no way to limit them yet. Any plans ludei?

    I've used Eclipse and Cordova to package most of my games as I have total control over permissions and ad networks, but the performance is a lot laggier. Perhaps some day soon there will be a better mobile app solution!

  • Wink kickass news that you sorted the ad calls! Interesting that your layering technique had such a massive effect on fps - good tip.

  • Cool game, have just had a few plays. I think u were one of the first to play ninja fart hero weren't u?

    I've no idea why your ads won't click thru. Maybe create another mopub banner, don't set it to test and attach that one to your ff app. Worth a shot.

    Yup, i tried the cpm value thing a few weeks ago, not much changed. Have now tried your preload suggestion, i think it makes a difference...

  • Cheers Tokinsom

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  • Ashley Tom a bit mundane, but still no notch and I'm closing in on one year and one month. Has this function been deactivated?

    Cheers,

    Andy

  • <font face="Arial, Helvetica, sans-serif">Hey All,

    I've just launched another game onto Google Play, Galactic Fruit Wars, where you blast through wave upon wave of invaders as you defend yourself against deadly intergalactic fruit aliens :-)

    I added this to the Google Play thread, but here I have added some more detail and more screenshots.

    This is my 11th Android game that has made it onto Google Play since late January 2012 (I've unpublished some and also had an Olympics-themed game removed by the IOC), this is the second time that I've used CocoonJS to package and release a game.

    <img src="http://www.noodleburger.com/images/space1.jpg" border="0">

    <img src="http://www.noodleburger.com/images/space3.jpg" border="0">

    <img src="http://www.noodleburger.com/images/space2.jpg" border="0">

    It's free to play, so download it here and please rate, I hope you like!</font>

  • <font face="Arial, Helvetica, sans-serif">Hey All,

    I've just launched another game onto Google Play, Galactic Fruit Wars, where you blast your way through wave upon wave of invaders as you defend yourself against deadly intergalactic fruit aliens :-) Check out some screenshots:

    <img src="http://www.noodleburger.com/images/space3.jpg" border="0">

    It's free to play, so download it here and please rate, I hope you like!</font>

  • Wink Glad to hear it's all up and running!

    When you run a demo ad it will fill every time, as it doesn't have to make any external calls. I didn't run a demo ad, I just went ahead and released.

    Heh, heh, thanks for your comment about Ninja Fart Hero and Santa's Reindeer Roundup. I published those using Cordova and Eclipse, not Cocoon, so I could get around the code and place the ad in a separate window area.

    Chimpy Joe Flea Face is the one that I wrapped in Cocoon, and the ad sits over some of the screen area. I had to design my background with some blank space at the footer to house the ad. The only problem is that when an ad doesn't fill it just leaves a black space.

    I'm days away from launching a space shoot-em-up and for that game the ad is overlaid on the gameplay, but in an area that doesn't matter. That way, it doesn't look odd if the ad is missing.

    Hope this helps and I look forward to checking out your game.

  • Wink - you'll also need to add the relevant JSON code in the extensions tab of cocoon.

    ...looking forward to hearing anyone else's experiences of MoPub ad fills...