Hey People...
I'm making a small game in order to learn Construct, I intend the game to be a platform shooter. First of all, I'm amazed by Construct -- coming from MMF (actually I started out way back in ZZT.. But I digress) it definitely seem more robust and more agile... However, that also makes me weary in regards of if I'm doing stuff in an effiecent , sane or "right" way. So, I have a small question to you well-seasoned .cap-jackers; could you take a quick look at my .cap to come with some feedback, no-no's or general tips on doing the stuff I attempt on doing? Basically, I'm leeching on your expertise for a sanity check:)
Lastly a question -- How is the in-built platform movement working with regards to Time Delta and V-synch? Is it bulletproof to FPS drops?
Warm Regards,
Julmusten