Julmust's Recent Forum Activity

  • Davioware - Thanks for you run down! It will definitely benefit me a lot!!:) As far as my cap goes, maybe a brief explanation is in place -- The body and legs are supposed to be different meshes so the legs can run forward while you aim around with the arms. So the three dots represents head and arms, basically The subevents you show makes sense, it's a different way of thinking I need to get my head around!:) Thanks again, your tips are invaluable!

    Thanks!

    ~Julmust

  • Thanks for the reply, so basically I don't have to worry that much about using events 100% logically as long as they work as intended? Because the things that will make the fps drops are most likely shaders or GPU heavy operations?

    Thanks,

    Tomtedricka

  • Hey People...

    I'm making a small game in order to learn Construct, I intend the game to be a platform shooter. First of all, I'm amazed by Construct -- coming from MMF (actually I started out way back in ZZT.. But I digress) it definitely seem more robust and more agile... However, that also makes me weary in regards of if I'm doing stuff in an effiecent , sane or "right" way. So, I have a small question to you well-seasoned .cap-jackers; could you take a quick look at my .cap to come with some feedback, no-no's or general tips on doing the stuff I attempt on doing? Basically, I'm leeching on your expertise for a sanity check:)

    Lastly a question -- How is the in-built platform movement working with regards to Time Delta and V-synch? Is it bulletproof to FPS drops?

    Warm Regards,

    Julmusten

  • Very useful stuff, Lucid!

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  • Hey!

    I'm new around here but a real oldie around click and play games; been using game dev tools since zzt / megazeux back in the ASCII DOS days. Working as a professional game developer as an artist but my love is in the indie development. I'm here to check out Construct and I like what I see...

    Kind regards,

    ~B

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Julmust

Member since 9 Oct, 2009

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