Julmust's Recent Forum Activity

  • Using the built-in animation tags tends to "overpower" any other animations you set. l

    Yeah so don't use the built-in animation tags? If you just use the platform behaviour and then set two or tree events "If key is pressed play this animation" and now you've replaced your entire CAP.

  • Coming from MMF2 myself, I see you're still using the same mentality in events. My second reaction is that the code feels bloated and needless to say, redundant. Just use the platform behaviour, it will save you time, performance and code-readability. I know you're cringing by now, but compared to MMF2's platform behaviour, Construct's platform behaviour actually does what you want it to do and you can turn it off when it doesn't

    However, I'm new to Construct by a couple of months so, take my words with a grain of salt.

    Good Luck with your tutorial.

  • Well, the default tags have higher priority over any custom tags you assign animations. So, if you have a guy standing with "stopping" it will override any custom tag you have because it's jacked in directly so to speak.

    So, don't use the default tags. You will actually be hampered by it. Just do it by yourself -- it's very easy! Assign "animations names" and use them instead and don't use the tags.

  • The "Superarray plugin" 'S' makes it possible to just save an array to a binary decrypted format.

  • You can't include an event sheet as an action, either the sheet is included or it's not.

    But you can activate/deactivate event groups in an event sheet that has all of your player controls. Make your Climbing group deactivated by default and just activate it when the player picks up the shoes.

    > I have a tendancy to think that stacking of the conditions matters, so if you have the least resource heavy condition first (say, is key pressed?) it will not go through the other 15 conditions?

    >

    That is correct.

    Thanks, that worked like a charm and is probably the right way of doing it

  • Say you have a platform game and you want to add the ability to climb walls if you pick up a certain object... Is it sound to do "If Player('HasClimbingShoes') = 1 then include Even Sheet "Player Climbing" (don't know the pseudo code standard around here, hope you get it)?

    ... Or should I just include those checks in the actually Events? If so, how many Conditions can you have on events? Does it matter if you have 15 conditions?

    I have a tendancy to think that stacking of the conditions matters, so if you have the least resource heavy condition first (say, is key pressed?) it will not go through the other 15 conditions?

    Thanks for your time

    ~Julmust (Swedish Christmas Beverage)

  • You may think you're some hot shot prancing about.. but out here, in the real world, we got real problems.. you know how we deal with those problems? Alone! So, beat it and leave this to the grownups, ok?

    ... Welcome back Now make some games!!

  • It should be pretty simple to quickly hack together... Each individual "square" in a Tetris block should be separate. Then when a row is achieved, have a collision rectangle and destroy every individual square it touches.

  • Generally I would not consider joining a project like this, unless you've shown some serious progress. If you really are serious about it, work on it for a couple of months and show off what you got. If you've gotten far enough on your own (which shouldn't be that hard) I think people are more geared to join your cause!

    Another idea would be to do a proper design document. I just sat down yesterday and wrote one for a similar game, all in one day (all it should take for a small game really -- everything else is superfluous fluff). The process of deciding exactly what the game is going to be is both rewarding but also highlights obvious flaws in your design.

    Anyway, I wish you good luck:)

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  • First I was like.. hmm

  • It's quite possibly the only good Swedish full length movie to have been released this century.

    They have a ton of nods to how Sweden was during the 70's and 80's. The lady that burns up is also this girl right here:

    which everyone in Sweden from the 80's generation know and love:). Children's shows in the 80's were the shizz!

    One of the few films I've actually seen twice on cinema.

  • I have a small problem, I try to recreate your example but keeps crashing. Do you see any reason why it crashes when I pickup bullet2?

    http://img237.imageshack.us/img237/4667/53045846.jpg

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Julmust

Member since 9 Oct, 2009

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