Julmust's Recent Forum Activity

  • I've tried to organize it a bit so it's easier to read, add and modify stuff. The tanks are now both containers (a new feature!).

    I hope this will help you a little bit and give you ideas how you can do stuff in the future.

    dl.dropbox.com/u/4898391/Tanks.capx

    *edit* didn't upload the latest one, should be up-to-date now.

  • Hey,

    Are there any plans on getting Spriter to run on CocoonJS or is it entirely up to the Ludia guys? It complains about Ajax.

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  • Kyatric Oooooh I see... Of course. That was the distinction from families I was looking for. I thought it worked like how Construct generally work (you have to have at least _ONE_ instance of the object in the scne) but with Containers you have to have atleast one instance of each object referencing it. gotcha. Thanks for your time and effort :)

  • Kyatric

    Thanks for the clarification. I'm starting to suspect I have a bugged version for some reason :)

  • Ashley

    I'm starting to suspect containers in my construct (110.2) is bugged out and probably the source of my confusion. Can you take a look at this scene and tell me this is normal behaviour? :)

    dl.dropbox.com/u/4898391/container_test.capx

    When you run the cap, is the output the same as this image? dl.dropbox.com/u/4898391/containers.PNG

    Why is one family member added to the hotspot of some of the other members?

    Thanks for all the hard work you put into Construct 2, I don't mean to be ungrateful for all the shiny features. I'm trying to solve a problem I've had with all game making software since, well, ZZT; re-usability and prefabing.

  • If every item in your container could be easily translated or rotated in relation, it would be awesome. They're still picked individually though.

    So if I were to make a big boss for example with lots of guns. I would make a family out of his body parts so that I could destroy each gun as the player hits it.

    Also make the events cleaner than containers because you only have to move the family, not every single body part individually.

    What I'm trying to say is, I don't really see what this brings to the table that couldn't be done before.

  • Yes. What I'm trying to do, is to find a way to easily group objects and their position. This features' glaring absence is annoying :)

  • How do containers actually work?

    What practical uses do they have?

    Couldn't you just create a family with said objects and it would behave the same?

  • Drag your spriter file into the canvas in construct 2.

    To try it, use the example demon on Spriter's homepage.

  • I was afraid I'd have to do something like that. I guess if you do a generic one, you could potentially re-use the same stamp-editor for other projects.

    Thank you for your input.

  • What's the best approach in doing clusters of objects with relative position and reusing these clusters as prefabs?

    I want to make a auto-generated dungeon but I would like to design each room in the dungeon by hand.

    So I would like to create room-prefabs, that I can create on run-time.

    Any ideas / design approaches?

  • Heya rexrainbow. Thanks for this plugin. I'm currently using it (not using the builtin container!) for dynamic containers and I've ran into a bug:

    If you choose a different z-order the connection between tag and container breaks. I would be eternally grateful if you could take a peek at this:)

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Julmust

Member since 9 Oct, 2009

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