I have a boss moving around in a Sin Movement fashion, I want it so that he stops his movement pauses for a second then fires a shot, pauses again for a second then fires a second shot and finally continues on with his movement.
I have tried using the Every X second event while activating and deactivating groups, this actually seems to cause the event to run immediately on activation no matter what the X seconds is set to. I have tried the Repeat event with a Wait X seconds action. I have also tried using a While Loop. Nothing seems to give me a consistent timed loop.
I get the feeling that the "For loop" is exactly what I'm looking for but I guess I don't fully understand how to use it. I have read the Loop/Arrays help page but I'm still a little confused on what the start index and end index mean, and how I would control the system to prevent it from going through the index every tick.
I'm sorry but I don't have a good CAPX to upload because I have tried so many combinations, and haven't been saving them individually, that at this point I don't a completed event sheet.
Thank you for taking the time to read this and any help is greatly appreciated