Steven's Recent Forum Activity

  • Even with the alphabetical order in the event wizard it takes me a little while to find things. The object list with no ordering at all is quite a lot harder to use. Just wondering if anything like this could be helpful to others.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/ListOrderExample2.jpg">

    Edit -Made the image fit better on the forum.

  • Silent Cacophony - I also had a few crashes during the collisions. I will keep that little work around in mind if I run into things like that in my project.

  • My 'default' sheet is set up something like that. Perhaps I can have several different default event sheets, with several different combinations of event sheets in each. I mean there is always a way around it, was just thinking this could be a little more elegant, however I do understand where you are with Construct 1, so perhaps it is something you could keep in mind going forward.

  • http://dl.dropbox.com/u/1487524/Scirra/Birds.cap

    here you go. I have added comments as to what was going on.

    I would also recommend you investigate the physics behaviour some more, particularly the gravity and ways to toggle that off and on when the birds get hit.

  • <img src="http://dl.dropbox.com/u/1487524/Scirra/EventSheetExample.jpg">

    I have found that most of my event sheets are only used to include a few other event sheets. Was thinking that if there was a system like the ones for adding behaviours or effects, instead of the default event sheet option there is currently it would cut back on all this.

    Green box is the idea. Cutting the default sheet system out would eliminate the need for so many event sheets(red lines).

  • This sort of thing works.

    Start of layout -create sprite

    -Set PV to random(4)

    PV = 1 Float

    PV = 2 Fall

    PV = 3 Red

    PV = 4 Orange

  • Post the cap chap and I will take a look.

  • Can you post a cap?

    Perhaps your edit box is on a layout that is not scrolling.

  • There is a tick box two lines below the rotate one that is 'Bounce off solids'.

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  • Have a frame on the dummy collision box that is half the height and set both to 'crouch' at the same time.

  • From your description I figured what was going on and checked to make sure. You need to make a dummy object for the platform behaviour to run on, and set the animations to it. When the characters feet were not touching the ground, during walking and when it settled back to idle, it would consider it to be falling, hence the issue. I also pulled the left direction events out from being branched under the right where it would not work.

    http://dl.dropbox.com/u/1487524/Scirra/Fix.cap

  • I had a little play, you sparked an idea. Unfortunately the lights collisions are boundary box or something. But perhaps you could use this, and then line of sight to only the objects within the lights range? That might be less intensive than line of sight to everything.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/LightTest.JPG">

    http://dl.dropbox.com/u/1487524/Scirra/LightTest.cap

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Steven

Member since 18 Mar, 2009

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