Steven's Recent Forum Activity

  • Select the layout in the project tab on the right, then on the left in the properties tab, the second option down is where you adjust the event sheet association.

  • My apologies. Any admin feel free to delete the topic.

  • dl.dropbox.com/u/1487524/Scirra/C2/Bugs/AnimationEditButtonCrash.capx

    If you select the sprite, then click the animation - edit button in the properties bar c2 crashes.

  • Objects with default behaviours do not interact correctly with other objects using polygon collision mode unless they have had a polygon collision setting changed themselves(guess poly collision/set bounding box)

    Example -

    Platform behaviour - dl.dropbox.com/u/1487524/Scirra/C2/platformBehaviour.capx

  • clamp('changing value' + 100 * timedelta, 0, 1000)

    changing value will have 100 added to it every second, so it will take 10 seconds to hit the maximum.

  • Open a new Directx Game, set the resolution to 1920x1080 and see if that lags for you.

  • Hey linkman2004

    Just started using magiCam and found it to be rather nice. However was hoping you could squeeze in time to look at that changing layout global issue... :)

    Even a destroy camera function would probably do it - I have found creating a new camera at the start of each layout works(I set it to layoutName) BUT if you cross back into the previous layout the camera stops working.

    Cheers,

    Steven

  • Definitely can't wait to see what is in store Lucid. Animation is one area of game development I have not warmed to at all, and welcome all the help getting quality work done easier.

  • I am fairly sure you just need to set the text to 'Cannongun.angle'

  • Very cool effects - The Flying Spaghetti Monster looks great in them.

    One aside though is I could not reverse the effects.

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  • Hey chaps.

    I am working on a top down game using physics.

    I am trying to make a 'Door', and am hoping someone has a good idea on how to control the physics objects.

    I have it set up as a hinge sprite and a door sprite currently(hinged), which works well for a free swinging door, but I do not know how to make specific control states, like a close/locked door.

    toggling the 'immovable' option breaks hinges.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/PhysicsDoor.png" border="0" />

    This is the current set up, the red base is the hinge sprite, the green sprite is the door and the orange sprites are walls. I have created a small orange sprite as a sort of door stop to limit the angle range.

    Anyone have any ideas on how to make something like this?

  • lucid Fantastic! It works. Thank you very much :)

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Steven

Member since 18 Mar, 2009

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