Steven's Recent Forum Activity

  • Is that in the 0.99 version? Either way, an easy work around I'm going to use(At least for now) is to have it set up in the starting Layout, and we will see how it goes from there.

    As a sort of spin off related idea, how about a section in the Wiki that relates to current bugs, or technicalities such as this, or layout fades not working with blur, etc? Just to save some of the questions like this.

  • I eventually figured it out...but my layout editor started crashing continuously shortly after getting it working, clicking on anything, right clicking, moving the layout around, every layout would crash within 3 clicks. It still ran perfectly when executed though. As soon as i deleted the layout i was inheriting from construct stopped crashing.

  • Excelent progress Deadeye I played with your first version for quite some time seeing how things went together, but it's all well over my head.

  • Is there any specific settings, or tick boxes or anything like that that would cause this not to work?

    I've set it up as you have said, but it doesn't show up at runtime, and if i deselect the layout, and then return to the properties, my inherited layers box is empty!

  • Thanks David, sounds like a reasonable work around. Could you explain how to drag and drop objects between layouts? I've had a play around but couldn't figure out a way to do it.

    Edit- Copy and paste does the job, thank you chaps.

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  • If i add some graphics into layout 5, I will have to manually add them to the previous 4. And global objects travel through layouts, so if i used global on my backgrounds they would all build up as i went along. :/

  • The global event sheets do a hell of a lot to help moving forward with making new layouts and expanding the design as you go, which is where MMF fell flat, but I'm still a little hesitant to move forward without having all my graphics made.

    It would be nice if the objects window would hold all graphics imported to the game across all layouts, perhaps with groups/family type organisation. So you could have a background + - section containing all your tiles and so forth.

    Also, is it at all possible when importing graphics to import the name also?

    What about a mass import? Like the animation editor, but into seperate sprites/tiled background objects?

    What does everyone else think? Are there any similar options currently active that i haven't noticed?

  • Wow, nice

    I have it all working nicely now thank you. There is a drastic time difference between TimeDelta and Ticks hey?

    I assume TimeDelta*60=1 second?

  • <img src="http://i39.tinypic.com/ixgkyd.jpg">

  • Hello everyone.

    I have a technical question about the particle object. If a particle object is not producing particles(i.e. a rate of 0), does it have any performance footprint?

    I can see thanks to the lovely debug, that when set to "one shot" the particle instance is removed after it's done it's dash. I've made a little fire effect, that peters outs, however the fire particle object instance stays.

    I have set up a private variable that will destroy it, but it looks bad if i pause using the time scale, as the PV continues to build and will destroy the object mid pause. While it works, it looks bad, so any help would be awesome.

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Steven

Member since 18 Mar, 2009

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