I'm terribly sorry to have to bug you all about TimeDelta again, but i don't understand how i can use it to make my game run at the same speed, no matter what the refresh rate whatever monitor might be.
http://apps.sourceforge.net/mediawiki/construct/index.php?title=Time_Delta
I have looked here, and I don't understand it. I've never come across a situation as used in the example. I don't know what the distance the object is covering. I don't know how to translate that example into something that works the other way around.
I've rewritten this at least 10 times and i still can't figure out how to explain myself.
I would like my game to run the same on any monitor. As far as i know the 'always' command is out the window for this? And 'Every x ticks' too?
Always-- object Set Y to object +1
How would i rewrite what that does, with the magical 'TimeDelta'?
Somehow i need to replace 'Always' with 'TimeDeltAlways'.
So could i use (TimeDelta*60)-- object Set Y to object +1?
Ok, hope that is somewhat understandable, numbers mince my thought process(and frustrate the hell out of me). If i haven't been clear or I've left something out etc, please do ask for me to clarify and I'll do whatever i can.