Steven's Forum Posts

  • Select the layout in the project tab on the right, then on the left in the properties tab, the second option down is where you adjust the event sheet association.

  • My apologies. Any admin feel free to delete the topic.

  • dl.dropbox.com/u/1487524/Scirra/C2/Bugs/AnimationEditButtonCrash.capx

    If you select the sprite, then click the animation - edit button in the properties bar c2 crashes.

  • Objects with default behaviours do not interact correctly with other objects using polygon collision mode unless they have had a polygon collision setting changed themselves(guess poly collision/set bounding box)

    Example -

    Platform behaviour - dl.dropbox.com/u/1487524/Scirra/C2/platformBehaviour.capx

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  • clamp('changing value' + 100 * timedelta, 0, 1000)

    changing value will have 100 added to it every second, so it will take 10 seconds to hit the maximum.

  • Open a new Directx Game, set the resolution to 1920x1080 and see if that lags for you.

  • Hey linkman2004

    Just started using magiCam and found it to be rather nice. However was hoping you could squeeze in time to look at that changing layout global issue... :)

    Even a destroy camera function would probably do it - I have found creating a new camera at the start of each layout works(I set it to layoutName) BUT if you cross back into the previous layout the camera stops working.

    Cheers,

    Steven

  • Definitely can't wait to see what is in store Lucid. Animation is one area of game development I have not warmed to at all, and welcome all the help getting quality work done easier.

  • I am fairly sure you just need to set the text to 'Cannongun.angle'

  • Very cool effects - The Flying Spaghetti Monster looks great in them.

    One aside though is I could not reverse the effects.

  • Hey chaps.

    I am working on a top down game using physics.

    I am trying to make a 'Door', and am hoping someone has a good idea on how to control the physics objects.

    I have it set up as a hinge sprite and a door sprite currently(hinged), which works well for a free swinging door, but I do not know how to make specific control states, like a close/locked door.

    toggling the 'immovable' option breaks hinges.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/PhysicsDoor.png" border="0" />

    This is the current set up, the red base is the hinge sprite, the green sprite is the door and the orange sprites are walls. I have created a small orange sprite as a sort of door stop to limit the angle range.

    Anyone have any ideas on how to make something like this?

  • lucid Fantastic! It works. Thank you very much :)

  • lucid Hey, the new panel works much better over all but its offscreen check is happening at its hotspot, so the objects are disappearing from the frame.

    dl.dropbox.com/u/1487524/Scirra/PanelBug.cap

  • I think this was handled in the wrong way.

    Good products, better accessibility, better service. The internet has changed everything. The decline in physical media isn't going to be bolstered by eliminating file sharing.

    Give this interesting article read:

    cato-at-liberty.org/internet-regulation-the-economics-of-piracy

    But like all DRM schemes legitimate users are the ones burnt. You have to wonder at the collective value of legitimate content that has been cut off from copyright holders as a result of this one for all action.

    If you own content and send a form to youtube saying that somebody uploaded it illegally then youtube will remove that content. Megaupload would simply ignore those requests- and that's why they are going to jail.

    I follow several bands that have had their uploaded videos and music tracks removed and accounts deleted from youtube multiple times because of false copyright infringement notices. I would say from the volume of videos they get it would be very hard to verify these things in a timely manner, if at all.

  • You could just cycle the clouds around the screen chap. Something like this.

    For each cloud-

            cloud.x is greater than ScrollXRight + 500 Set position to ScrollXLeft - 500

    This will place the clouds back to the left side of the screen once they have left the right side. The extra 500 is to have the cloud off the screen before it changes position.