Steven's Forum Posts

  • No you can not add physics to the particles from the particle emitter. They don't have interaction with anything as far as I know.

    So, there are two ways around this, one, careful control of particle emitter properties, rates, angles, timeouts etc.

    Secondly you can whip up your own particle system. The use of physics should infact make this a little bit easier.

    Edit- Do you want to make water using physics particles? If you search for Quaziblobs you will find one technique that could work with some refinement.

  • I had no idea there was a non layout, but with that info R0J0hound, I recalled how to get them. Click the ground sprite in the object bar so that they are all selected, grab one and drag it onto the layer 1, hey presto all the objects are now back on the correct layer.

  • Ok chap, I am not sure what is going on, but the problem is to do with the orange "ground" sprite.

    You have up to 15 instances of each ground section layered on top of itself. If you select "ground" from the object folder so all instances are selected, delete it, create a new sprite for the ground you will find it works fine.

    Perhaps you have resized the display at some stage, moved ground objects off screen somewhere( if you zoom back you will see stacks of objects off the right of the level, and when you delete all visible instances of the ground sprite from the level there is still 6 instances in the debug menu.

    Not the best solution I know. Would pay to try and organise things a little more carefully, name sprite, place them in specific zones outside the layout, keep tabs on how many are in the layout etc.

    Edit - The 6 "ground" objects are there, they are definitely the problem but I cannot get them to be visible, or selectable or anything like that.

  • There really is not much that anyone can do with such limited information chap! If you can post a .cap I am sure someone here will be able to sort it out.

  • Sweet, good to hear Rogerty, it is amazing what a little time away from the problem can do.

  • [ADD]Platform: new actions to ignore object types - allows you to ignore specific platforms and solids to more easily create stairs, elevators, ghosts, etc(lucid)

    This has had a major effect on my game. I have been pondering a particular problem and potential solutions for a long time, not really wanting to open the can of worms and this had it solved in 2 minutes. Cheers Lucid!

  • Check in debug to see if the objects are actually creating, and where they are.

    If they are not, might be that you have the layer name/number wrong and the objects are not spawning at all.

    Secondly, if you have different scrolling rates, then it might be creating correctly on the layer that is off center enough you can't see it.

  • That is a gorgeous looking event sheet style Animmaniac.

  • [FIX] Clicking the empty space left of events will now clear the selection instead of selecting events. (R0J0hound)

    This will make things so much easier!

    [ADD] ".persist" files can now be disabled via the preferences dialog. (R0J0hound)

    I personally don't mind the persist file, but is it possible to get it to remember more things, specifically what size and order I have my object bar icons set to?

  • But what do I do when my actions are longer than the screen?

    Also, Pro tip 2- Get a wide screen monitor!

  • There is a very substantial number of non english speaking users too, some who can barely string a complete sentence in english, but are asking for help in complex areas of design which requires complex answers.

    You offer a solution that isn't quite what they wanted, and they get angry, you pass over the thread and they feel abandoned, it is a tough situation without any real solution.

    Either way, I am glad that Tom is putting some solid thought into these things for the new website, I certainly can't wait to see that aspect of Scirras development.

  • Here you go Minor. I have changed it quite a bit. I didn't like the header being squashed up like it was, so I found the layout you are using and worked with that. Separated the header and background aspects.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/Minor/preview.jpg">

    So you will find there is a background tab near the header one, add this image there.

    Background image

    http://dl.dropbox.com/u/1487524/Scirra/ ... dImage.jpg

    And then the header.

    Few header variations

    http://dl.dropbox.com/u/1487524/Scirra/ ... Hearts.png

    http://dl.dropbox.com/u/1487524/Scirra/ ... umbers.png

    http://dl.dropbox.com/u/1487524/Scirra/ ... Skulls.png

  • I am working on the modifications Minor, just have to go to work today but will have the update ready for you some time tomorrow.

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  • Here is how it should hopefully line up. If you like it, but it doesn't line up right give me a bell.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/Minor/headerExample.jpg">

    http://dl.dropbox.com/u/1487524/Scirra/ ... eader1.jpg

  • Hey chaps.

    I am looking for a little inspiration,I am struggling to find a good direction for my current project. Was wondering if anyone knows of, and would be willing to point me towards good fun platformers(not exclusively, of course) that have a semi realistic approach to game play. So going easy on the magic missile/triple jump/shooting ideas.

    Cheers!