Steven's Forum Posts

  • Place the else condition underneath the event you want it to effect. The connection will show you which event it has attached to.

  • http://dl.dropbox.com/u/1487524/Scirra/Scrolling.cap

    This works for me, does it work for you?

  • This is all part of the fun of making games. Figuring out how to fake something.

    The effect is called parallax scrolling. However if your making some sort of vertical/horizontal shooter where you don't want the frame to scroll, you can try the offset feature within tilebackground objects.

    http://dl.dropbox.com/u/1487524/Scirra/ ... dangle.cap

    Here is an example that Deadeye made a thousand years ago, however his link had gone dead so I added it to my dropbox.

  • R0J0hound beat me to it when it comes to the sound mishap. I have spent a bit of time trying to figure out that xAudio plugin. It is not always straight forward.

    Another thing to note, which should help you in optimizing in future, using the same animation 4 times over is quite wasteful, not so important here, but when you are using a large sprite with detailed animations, try setting the angle of the sprite but still using the same animation. Negative width is also handy. And the platform behaviour has an automatic flip option too.

  • Any chance the debug menu could be ordered? I would certainly find an alphabetical order a lot more helpful.

  • What about when you create an application? As far as I know it doesn't use Direct-X so that could rule out DX. Have you tried a freshly installed version of Construct?

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  • Does it happen if you create a "New Direct-X game"?

  • What is it you are trying to do chap?

  • Have you actually tried Construct LavaWave? It is not nearly as bad as DravenX makes it out to be.

  • Upload it to an external service, like drop box. Then post the link here.

  • Excellent, all sounding very good chaps. Cheers Gullanian.

  • I was referring to upgrading the license from discount to commercial etc.

  • All in all sounding good Ashley.

    Any idea on update 'block' costs?

    As much as applaud the idea of keeping the free version fully featured, i don't know how well that would work out for you in the long run.

    Oh and, what about upgrading versions?

  • Hey chap, it is all looking good. Very interesting concept

    I don't want to overshadow your game itself, but was wondering if you could perhaps tell me a little more about the process you went though to get onto steam?

  • I was concerned reading the initial post. My desire for C2 has steadily declined since its announcement. First major blow was the html5 only exporter, so I decided to wait until the exe exporter was around before trying it. And then subscriptions...I am more than happy to help support the program and the devs by paying, but a subscription model is a huge turn off for me.

    But I am heartened that you are intent on finding a good solution. The idea of buying two years(or whatever time frame) of updates for whatever price you set is one that really interests me. Being able to actually own something I bought and be able to support you chaps too. Would not be against paying for specific exporters either, or specific additional plugins/behaviours etc.

    I am not sure what you could do to make the free version less appealing that buying the editor and updates without being so minimal as to be ignorable, or seriously impacting to the point of not wanting to use it.