Steven's Forum Posts

  • I had a play with the idea and found a way that works

    http://dl.dropbox.com/u/1487524/Scirra/ ... icking.cap

  • My full support.

    Really love the look of the banner too, very slick.

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  • http://www.scirra.com/

    hmmmmmm...

  • I don't see anything there that I have not achieved in the current and previous versions of Construct, so the bugs are probably in your code. If you post your cap I will have a look, and I am sure more skilled users will have a look also, and do what we can to help.

  • I am not sure what is going on with the grid, i think it might be correct, as the grid starts just outside the layout in the black border line.

    I made a .cap showing a private variable system, with a few useful lines of code, which is all explained in the .cap comments. You will need to adjust things to make it work exactly how you want, but it is a solid foundation.

    http://dl.dropbox.com/u/1487524/Scirra/ ... xample.cap

  • I had hell of a time trying to log in over the last few days. Might have just been me, some of those captcha words are impossible to actually read as well, so it took even more tries before I resorted to the resent password option, which took a very long time to arrive.

  • Saint11, I don't know how much help this will be, but it is known that the transitions are buggy, and some tests I did with transitions at the beginning of my current project, they can and often do have an effect on events running at the start of layouts.

  • Think about when your game is on someone elses computer, in a different folder, on a different drive.

  • The platform behaviour does have some sort of frame rate bug in it. I have posted a bug report on it a month or two ago.

  • The quick save/load doesn't work well with behaviours etc. You will probably have to find a way around using quick save/load.

    Do a search for INI. Quite easy to use once you get it working, you can set up check points and level saving very easily and save it to the INI file.

  • A handy tip for making toggling variables.

    On key "L" pressed -set Car.value('Lights') to 1-Car.value('Lights')

  • Hey lads.

    I constantly have trouble in the event editor selecting/deselecting events and so on, and to me, quick edit seems to add another troublesome layer to the process.

    When working in the event editor, quick edit can open unexpectedly in the middle of moving events or copying etc and bad things can happen. In trying to deselect the quick edit, perhaps you hit new event/action, and it can cause construct to crash.

    It seems like a unnecessary complication, on top of it causing event sheet mishaps and awkwardness, my actions are more often than not much longer than the quick edit will fit...

    In the build up to 1.0 I think it could be beneficial to the stability and functionality of Construct to disable this function entirely.

  • Could you add a link to the plug in please chap.

  • Is there anyway you could incorporate both movements into one block of code, that references the respective players? Or perhaps use a family?

  • Have a look at your zoom level, I know I have some weird movement from sprites if the zoom level is not 100%