That is now quite some time I create a 2D RPG game, so I use the Save & Load system parameter, be it for Quick Save \ Quick Load or Save to disk and load.
Nobody answered me in my previous topic, I find it very bad as it did not explain these issues as the Save & Load feature is very important if you really want to offer a software Thurs make real the moment of what I see, Construct can only be seriously real time game that does not require backup, or else we must explain why the next problem arrives :
Here is the list of problems:
1) Unknown: When I save my game by pressing F1 and loading the game by f2, the same day I created this system, it worked. But the next day in the morning to be precise, I opened my project construct, and then I immediately f1 f5 and then my application stops working temp2.exe plus the habit of always showing me twice message "temp2.exe" has ceased to function.
For me it's a big joke! Save a day for not being able to load, another day it's not the name of the backup!
But this is not finished!
2) If you have the chance to upload your party here the other bug happens:
Sine Behavior: If you have objects that uses the Sine Behavior in opacity or rotation, then its bug.
Explanation: I have a plant that uses the sine Behavior in rotation, if I save my game and I load say at least 20 times during these twenty times the angle of my plant will grow, and my plant will be oriented down, after twenty loading part.
For the sine Behavior in opacity is similar but even more ugly, I have a tree whose leaf uses the sine Behavior in opacity, if I load even 7 times what the game, the opacity of my foliage will decrease until reaching 0, and when he is there, it goes from 0 to opacity opacity 100 in 1 second, which makes flash my foliage! This also happens to another object that uses the Behavior Sine.
So I have adjusted myself to the default setting in the event "on load" the restoration of the corner of my crashes and the opacity of the object using Sine. Fortunately, the sine Behavior in horizontal and vertical does not bug because I would also require the position to restore (and then what else!)
3) The Behavior Bone: As already explained in a previous topic, if you have such a character that uses lots of images linked by the Behavior Bone movement, there comes a bug on the effect included in the bone movement in the know 'Mirror effect: if your character going in the original sense that you gave him, say the right, and you go left, your character uses the mirror effect, so far no problem, but when you make a save & load , your character was going to the left is found dismembered! In fact if you move your character while your animation is played backwards! Your character seems totally out of order!
Again I must correct myself by putting Deactivate the default mirror effect before the save, as when I load the character is in the good sense not to be dismembered.
All that to say it's fine to tell us that we can easily construct a game, everything is perfect except one thing, a huge thing essential to a video game: BACKUP!!
The question is why so many bugs and why I am apparently the only one to complain about it: either because it is completely bug me that, either because very few people make the game that requires a backup! Or both maybe.
If I remember a bug and should be resolved as soon as it is 1) because it really is a farce and it's the only one who will ask me any big problems