Steven's Recent Forum Activity

  • One of the templates is an RTS example. File-New Template/Example-RTS.

    As a side note, making an RTS game is going to be hideously hard, and considering that you already have 3 or 4 games in development, and are quite new to construct, it might be wise to start off a little slower.

  • Post your .cap.

  • Have you got the climbing animation looping correctly? At the right speed?

  • You want to scroll your view on the run time window? If you want to look around at run time, make some events to scroll with the mouse or something.

    Or the layout preview? In the layout preview window if you hold down space and click and drag you will move the screen around.

  • I am not sure what is going wrong there.

    However, if you are wanting to have just the trunk of your tree have collisions, a good way to do that is to make the bottom piece of trunk as a separate object, with collisions, then using events create the top part of the tree(with no collisions) on top. Using events means you don't need to stuff around trying to line everything up each time you want to change something.

  • Do you happen to have a link to this site and/or game?

  • 1 Tile Mapping - Layout tab -toggle grid-toggle snap to placement-toggle snap to resizing.

    2 Message Box - Text object + timeline editor, there are examples in the forum.

    3 Python - Python

    4 RPG Events - "...anything RPG Related can be done in Construct,"

    5 Menu Editor - Create sprite(right click-insert object-sprite) - click on sprite(use mouse and keyboard object- right click - insert object -mouse and keyboard) - go to layout.

    6 Hud - Create Hud using sprites in one layout, then Inherit layer for your other layouts, using the inherit feature in the properties window. Use on your top layer for best results.

    7 Save/Load - I haven't used it myself but there is a save feature in the events, have a look at that.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Are you using the platform movement behaviour? If you are there is a jump sustain value for variable height jumps.

    As for wall slides, you want to use 'Is overlapping at offset'. If you are using the Platform movement you can set the gravity lower to 'slide' down the wall etc.

    I don't know how others would do it, but I would use private variables, and I use private variables for everything I do. They are quite simple. You can establish a variable by selecting an object, entering the properties menu on the left and clicking 'add'. Now you can control these from events, comparing, adding/subtracting/setting etc.

  • I wouldn't use global. Just copy the objects and paste them into the new scene. Anything that you create at run time will be present. And you can chose 'clone layout' to make a 1 to 1 copy of the first layout to get yourself started.

  • I made them for various reasons, different projects I had in mind but never went anywhere with them. Was a long time ago, back when I was using MMF.

  • Brent_Hamel - Here is the running down the camera look. No splashes but it wouldn't be hard to add, just use another particle effect. As for tinting it, I don't think that is possible with the magnify effect running, however if you play with the range of effects, trying different combinations etc you can definitely come up with something quite good, I have seen a few running around the forums here.

    http://dl.dropbox.com/u/1487524/Scirra/ ... Effect.cap

  • tyfricko - You were pretty much on to it with your cap, I did eventually get to try it. I had initially planned to do it manually like you did, but I use lots of private variables in my workflow, and didn't want to over complicate things.

    gz478 - I saved my caps with the latest version of Construct. So you would be needing that to open them. Here are the final four I went through(out of 14 saved) The last is probably the best, open in the middle preventing the effect bunching up too quickly and becoming flat, and a few rings on the outside to give more definition to the distortion.

    <img src="http://dl.dropbox.com/u/1487524/Scirra/WaterRippleTextures.png">

Steven's avatar

Steven

Member since 18 Mar, 2009

None one is following Steven yet!

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies