Hi all, I'm new here as of yesterday. I came here after watching Carlos' Megaman X Engine youtube videos to learn how to make something similar for a remake project of the original game with longer and tougher levels. And while the tutorials and examples have been great. I'm using the newest version of Construct, and I think that some of the things that you used to be able to do to mimic the behavior of the original MMX engine, are simply not there anymore or just a lot different.
I'm currently able to make X jump, run, and shoot his weapon and perform a strage dash manuever that he can continue indefinately... but I'm at a complete loss when it comes to making him wall-slide and wall-jump, or for that matter eve charge his weapon, because variables and whatnot that worked in the Platforming School demos don't work the same in the newer Construct.
So I'm wondering, does anyone know a way to create a wall-slide effect and all the sprite/character to jump from there... I'm also having trouble adding jump sensitivity so that depending on how hard a player pushes down on the X button or keyboard button asigned to jump, they'll have a varried difference in height for their jump ranging from just barely getting off the ground to their maximum jump height and between.
There are so many things to do with this and so many bugs to fix. Any help would be appreciated, so thanks in advance.