kaos's Recent Forum Activity

  • Well, theres 901.23 seconds of my life I shall never get back.

  • that looks really good kaos

    are you an artist as a hobby, a student, or a professional?

    More hobby than anything. To be honest, that was my 2nd real pixel project.... Meaning I've only been working with pixel art for less than a week (at the time of posting that). However, I have been seriously studying art (on my own time, as well as a few classes) so I guess you might classify it as student and hobby

    As for pillow shading... yeah, on the leggings I _sorta_ pillow shaded it, some intentional... some laziness

    Right now im working on my game again (nearly forgot about it >.>) so I may have some better things to show later... maybe.

  • Whoa nice!

    Its turning out really well!

    One annoying thing though, I keep getting stuck in the wall and... I know your new jumping style is more realistic, but honestly its a bit maddening, lol.

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  • Yeah, that makes me mad too

    Oh, im sure that ones already planned for C2

    But yeah, I dont think I ever forget to change the games name tho, so no issue for me on this end

  • This is cool and all, except you do not need any kind of permission to start such a forum. That's like asking Microsoft before making an XBOX fansite.

    That aside, I think its great that construct members are looking to expand the community, as the forums here can be a bit limited in SOME (possibly non construct-specificy) aspects. (Remember that art forum debate, guys?)

  • <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/RinKagamine2.png">

    A more recent project of mine.

    Kagamine Rin from Vocaloid.

    22 colors, 50x97.

  • Heh, this game is awesome!

    You should make the persists name appear above each ship though, that'd be epic.

    Also, dont get rid of persists for now, this is rather entertaining

  • Im loving those floating platforms!

    I managed to get them all going at the same time, and hopping between them, I managed to get pretty high in the air

  • Nice work guys! Cant wait to try this version out.

  • ive had to remake a whole bunch of tiling engines like this, and not to mention each object being a sprite is rather slow. there really should be an optimized "tile" object, with the ability to do this and exist in huge numbers without much slow-down compared to using sprites.

    I would love to see this feature in Construct.

  • As I said in chat, this is freakin SEXY!

    Also, pancakes and bumpmapping for the blind.

  • I also agree. The animation editor does need a revamp as for now its a bit lacking of some useful features.

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kaos

Member since 8 Jun, 2007

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