kaos's Recent Forum Activity

  • My take on a Touhou style shmup engine.

    Not intended to be a carbon copy, I plan to include many different features, such as equips, interactive level, and multiple player bullet types.

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap.png">

    Current features:

    Basic and Focus Movement

    Shooting (duh)

    Special shooting for focus mode.

    Enemy Indicator

    Basic Score system

    And... no sprites yet, as I intend to make custom sprites.

    TODO:

    Some form of enemy management and AI

    Cleanup code and HUD

    Allow multiple powerup levels and multiple bomb types.

    Item pickups, weapon equips

    blah...

    Controls:

    Up, Down, Left, Right - Movement

    Left Shift - Focus Mode

    Z - Shoot

    X - Bombs (Not yet implemented)

    Download link:

    http://www.sendspace.com/file/10ldga

    =====UPDATE=====

    A minor update to get everything working smoothly. Also a code cleanup.

    ADD - Particle effects for bullets

    CHANGE - Enemies now die.

    CHANGE - Trackbar now targets closest enemy.

    FIX - Trackbar no longer goes offscreen.

    FIX - Bullets did not fire right with multiple enemies.

    DEBUG - Left clicking will spawn an enemy at mousepoint.

    Screenshot:

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap3.png">

    Direct Link:

    http://kaosteam.110mb.com/files/project ... ild002.exe

  • Eh I figured it out, It was mostly idiocy on my part.

    I can get a fairly large number of bullets on screen, to the point that there are only a few safe pixels here and there, so its fine for what I want it for.

  • I have Superior Windows XP 64

  • I tried a test to see how many bullets I could get on screen, and I didn't get very many (<500) before there were stutters in the pattern.

    I'll just keep looking into it.... I'm trying to create a danmaku game as well, and i'm hoping i'll be able to use construct for it.

    HGE could be an alternative, but it's been a while since I brushed up on C++ so I'd rather not...

  • Hrm...

    I know it probably wouldn't be possible or feasible for any full-fledged 3D for construct, however....

    There should be some form of support for loading up static, textured meshes for things such as backgrounds and such.

    Even MMF had a 3D Sprite object used for loading simple 3ds files.

  • Yeah, I'm looking to implement Touhou-style backgrounds as well.

    What I think I'll do is bunch several 3D boxes around in a clever fashion to emulate it as well as I can.

    I worked on a project a while back where you have to navigate a circle(physics) through a 3D maze.

  • Hmm... in a platforming game with a futuristic theme, these could be doorways or something.

    Anyway, great effect. I'll see If I can expand upon it...

  • Lol, Level 2 is much tougher, guys!

    I saw a tutorial for this for MMF a while back, it started normal, then you entered an area and it was endless in one direction (Forward).

    I added a counter to keep track of how many wraps you did so that it would take you that much time to get out.

  • These are some nice effects!

    I particularly like the smoke effects, and the explosion from Vol 1.

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  • Now this is interesting!

    Even if making really complex thing with this, including collisions, would be too difficult, this could at least be used for some great backgrounds/foregrounds.

    Nice work!

  • Im actually working on a Danmaku engine as well. Not sure if the final version is going to be used in Construct though, because I want it to at least have decent support for full 3D backgrounds.

    Still, cool work and keep it up!

  • Ok, I like this idea.

    Ive been working with MMF for... years now.

    I found out about construct from SFGHQ actually, some years back.

    I am/was good with MMF but I haven't had it installed on my machine for roughly six months.

    If I can, I would love to contribute to this project though. as I've been wanting a sonic engine since the day I switched to construct.

    I worked on one myself (Not 360, but a classic "Static" engine) but didn't get very far due to an annoying collision bug. (It was colliding with the slopes bounding box, not the ground itself.)

    So yeah, if I have the time i'll see what I can do. Best of luck guys!

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kaos

Member since 8 Jun, 2007

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