kaos's Recent Forum Activity

  • This looks great, perfect for day/night effects and the like.

    I'll probably be using this in my projects.

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  • Whoa, nice!

    Just played it and its pretty fun.

    One thing to note is its kinda finicky when its scrolling, and there should be a better way to exit it, I had to alt+F4 it...

    Besides the above, I really enjoyed it, great work!

  • I actually noticed that while testing my Danmaku engine, but thanks anyway.

    If you want to see the (Shitty) sprite I made, its in the latest realease under the uploads section >.>

  • Thanks for the feedback, and yeah, I was debating that as well.

    I want to have SOME form of animation for them being picked up soo... I guess its back to the drawing board on that one...

  • No replies guys?

    Also, UPDATE:

    I took out some features in the demo as this ones simply meant to showcase the power up/down system.

    The yellow pickups add .5 to your power (Max 5) and the purple ones subtract the same amount (Currently the Powerlevel variable does not have a min value... lazy me.)

    Also, its to showoff a (cruddy?) first attempt at some form of spriting.

    Try it out and enjoy!

    Direct Link: http://kaosteam.110mb.com/files/project ... 0.04.2.exe

    NOTICE!!!

    This version does nothing more than demonstrate these features.

    If you want a little more user experience, try v0.2 then.

  • construct will use half-pixel positions in most behaviors.

    If you go with pixel art, use a proxy sprite with the behavior, then set your pixel art sprite to the position of the proxy. Put all pixel-art assets in a pxart family, and then do this trick:

    Always set pxart position to round(pxart.X),round(pxart.Y)

    This will round the coordinates, thus lining up sprite pixels with screen pixels

    Obviously you shouldn't allow rotation and make 1:1 without in-game resizing for those objects

    Yeah, I knew about the half-pixel stuff, I just didnt have a plan to fix it, but I like your idea.

    And I know pixel art is time consuming... I made a few (crappy) custom walk animations with 4 levels of shade and 3 colors. Took a while, but I liked the end result.

    I just wanted to find some "Proper" tutorials instead of just winging it.

    Anyway, thanks for your replies guys!

  • ...Fail.

  • Thank you very much for your quick reply, I will look into those sites.

    I can't believe I didn't think of searching pixel art ...

  • Hey guys, i've been looking to put some custom sprites into my projects and was wondering if any of you have any decent links with tutorials and/or guides on how to sprite.

    I've been looking and all I can find is links on how to pillow shade or edit pokemon sprites, ugh.

    So any help would be greatly appreciated by me and possibly many other construct users.

  • Come to think of it, yeah, thats probably the issue.

    EDIT: Yup, that did it!

    Man David, thats freaking AWESOME! I didn't know Construct could do things like this!

  • Actually, put it that way and it does sound pretty useful.

    However, is there any chance something like this could actually be implemented?

  • I get this:

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/MemoryError.png">

    I cant see how 3GB isnt enough...

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kaos

Member since 8 Jun, 2007

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