kaos's Recent Forum Activity

  • Yeah, I had a phpbb forum that wasn't even popular but I got BOMBARDED with spambots. Like 10+ a day. It got so horrible I eventually disabled user registrations altogether...

    However, there are some decent anti-spam mods available for phpbb3. You might want to check them out sometime. If anything, they'll decrease the amount of spambots getting past the captcha.

  • Construct doesn't currently support copying things between .cap files.

  • Yeah, I've been hearing about Minecraft for a while. I've seen people talk about it, saw screenshots, etc. I just thought it was some overhyped internet fad or something...

    As it turns out, this game is... WAY better than it looks. I recently bought it and im convincing my friends to do so too (before it goes beta on Dec 20th).

    Also, it looks good with texture mods:

    <img src="http://kaosteam.110mb.com/imb/mc/src/129182862783.png">

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  • Wow, that made my night.

  • Sorry, you can't do that with construct 1. Copying between caps is an unfinished feature and messes up the cap that's pasted to. You'll have to recreate what you want to copy.

    I think he knows this. He was just mentioning that that feature is needed.

    And yeah, it would save... a great deal of time if this were possible

  • This is done now. I've also updated a bunch of stickies with new information. Let me know if there's any other changes you think should happen.

    I like the new changes; however, a small issue.

    How is "WIP Addons" a SUBforum of "COMPLETED addons"? A little contradictory, if you ask me

    My suggestion: Rename "Completed Addons" to "Construct Addons"

    EDIT: Also, while there may not be enough of either to really need this, consider splitting Plugins and Effects to make Addon browsing easier (I think that, for now, the thread title method is fine though).

  • I think rojo fixed them for the next build that's not out yet, according to source forge

    If... thats the case... Then I TRULY cannot wait till this next build. I've pretty much stopped ALL construct work because that bug pwn'd two of my projects, and I havent been able to motivate myself to do more than 'File -> New -> DirectX Game -> stare at white canvas -> Close' at the moment...

  • If this gets fixed:

    Families just don't work. I have a hard time pinpointing what it is, but I'm sure Construct starts confusing what variables to reference. Could be because a member of the family has its own variables, or something to do with reading of events, but it renders Families useless to me!

    Sorry I can't be more specific. Families work without any issue if I just use them without variables, or perhaps if the members only have the Family variables.

    And this:

    That bug with groups wherein you try to select one thing and everything in the group is selected no matter how hard you try to select that single event, and the only way around it is to close the group and reopen, or when you double click on the event the group closes and needs to be reopened, its the cause of that copy/paste bug davio's talking about, since you unintentionally select everything.

    I would be one happy camper

  • Nice

    I like the demo game too, its pretty fun.

  • I myself use Wordpress.

    (Now don't you go 'bah! wordpress!? FEH!')

    WP started out as a blogging tool but nowadays is on-par with many CMSs.

    On the customization front: It supports themes. Your own, or others, or mods of others. It even has a theme editor where you can modify the css and php files of the current theme without having to DL, edit, and upload it all back.

    An example:

    http://otakaos.110mb.com/

    (Be sure to hover your mouse over certain elements, as they have some pretty nice effects, achieved without the use of flash.)

  • Ah I see. Well epic stuff, Imma give this a go.

    Im actually in a point in my danmaku engine where, if I can make interesting patterns with BML, I can probably contribute a demo or two as well.

  • Notable things I've added lately:

    * Ability to use construct objects as bullets, allows for example per-bullet effects like trails and using the existing collision detection

    * Easy "play file name.xml x times with delay y milliseconds" action

    <img src="http://paahdin.com/projects/bulletml/images/mutants.png">

    Little green mutants with trails

    So, uh, are you going to release that one? I really couldn't use this unless it supports per-pixel collisions.

    Other than that, I really like the idea of being able to create patterns this way. Soooo much more organized than my current method.

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kaos

Member since 8 Jun, 2007

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