When doing my game I've encountered this problem. It was supposed to be 6 levels game, so I've made a .cap for each level, than opened 1st .cap and added layout and event sheet from the 2nd cap. It's worked until I've wanted to add an another sprite. When using debugger, it gives me error in the Physics plugin.
http://dl.dropbox.com/u/10457408/Constr ... nt/bug.rar
Construct doesn't currently support copying things between .cap files.
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Aha, didn't know that. Hope it's going to get fixed until 1.0. Thanks
It sort of does.
Even if it seems to work, it might mess up stuff that isn't apparent. It's an unfinished feature, and as such shouldn't be used.
Don't take the risk, don't copy stuff between .caps.
I've found that it causes a crash when too many physics objects are placed overlapping each other. Your cap can be fixed by removing this action from event 3 of "Layout 3 Events":
-> CloudsPlatform: Set position to Present.X, Present.Y + 25 [/code:2iua7hjq].
I've found that it causes a crash when too many physics objects are placed overlapping each other. Your cap can be fixed by removing this action from event 3 of "Layout 3 Events": -> CloudsPlatform: Set position to Present.X, Present.Y + 25 [/code:2682iwvc].
-> CloudsPlatform: Set position to Present.X, Present.Y + 25 [/code:2682iwvc].
I don't remember why I left it there, it has no logic, thanks