Azu's Forum Posts

  • Long shot, but Canvas can't do animations, right? I got the color replace working from my previous topic. However, I wish to control it from Canvas because it has get "redAt" etc for it's expression. So, I'm starting on a Mega Man game and I'd have some way to control the players palette through at little events as possible, or in a efficient way. Y know, other than doing something like:

    Color = 1 > Set Sprite Effect "Color1" param3 to 211 Set Sprite Effect "Color1" param4 to 111 Set Sprite Effect "Color1" param5 to 121 Set Sprite Effect "Color2" param3 to 211 Set Sprite Effect "Color2" param4 to 111 Set Sprite Effect "Color2" param5 to 121

    For like 9 different colors

  • If you played the games, you know what I mean. When Mega Man swaps weapons, his palette changes.

    I asked this several years ago, but it appears to be buried. So any insight would be greatly apperricated.

  • How goes the plugin?

  • Now all we need is some Super Mario Galaxy/Sonic Lost World gravity (Point Gravity) style plugin to go with this and my dream can began. :V

  • Don't see a plugin for it..? I'm using the Node-Webkit so it will export as a exe. I'm basically looking to save data to like a bin file for example. Some thing like

    Save Data to "/GameData/Save.bin".

  • Bought Spriter (half-price on Steam right now.). Looking forward to using it.

  • Yeah, I was aware of the memory issue with using too many graphics. The thing about tile-maps is that you can't really click through the alpha spaces. :V

  • Not sure what the actual term is called, but it's a feature (seen in Shantae: Risky's Revenge) where the player can jump from one layer to the next (with the exception of the background and hud layer). You can see it in action here. I'm not sure if you can do this with a tile map object, but I think that using separate sprites might be better. Now, it might be on a different layer, it might not be. It could be all one layer by using fancy effects and what not. However, personally, I think top layer is invisible and what you see behind the current layer is the bottom one. As you move to the back layers, the current one becomes invisible. As you jump forward, the previous layer becomes the background layer and the top layer becomes the current layer. As far as collision is handled, everything is interacted on the current layer. This all speculation, so I apologize if I'm not making sense. :/ I'm not that good at explaining things.

  • Oh, this seems to work pretty good, actually, Thanks ever so much. Though having multiple of the markers seems to place the curves in odd positions. I assume it works on which is added first the layout?

  • Maybe, though not sure if C2 can handle change collision and stuff. My guess if it's possible, there's possibly a curve trigger mask that decides if the ball is in a slide, though I would have no idea on how to do that.

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    I would like to know if it's possible to do something like this as well as have the bricks curve like as they are in the video. Each brick is straight but my guess is PopCap did some type of line Bézier curve path that the prick follow. I tried slightly adjusting the angel of each prick but my ball keeps bouncing instead of rolling along the 'curve'. I suspect that each brick use 'PerPolyCollision' or Alpha Mask-based collision as well.

    http://www.filedropper.com/stuffsingle

  • Is there a way to achieve a Geometry Wars style glow? I do not see any bloom or glow shaders.

  • I bought it from the main site and I installed the newest version of .Net. It seems to work, so cheers. Expect many questions as I take this venture into development. O/

  • Okay. Once I get the confirmation from my boss, I'll buy it. Waiting to see if he put my check in my account.

    Edit: Got it, install it, Crashing right after I click the exe. Trying to see if install the latest framework will help.

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  • A few questions.

    1.) I haven't kept up with C2's development. So, C2 can 'export' exes?

    2.) How good is the physics engine?

    3.) Has there been anyone dissatisfied with buying C2?