I know how to do it, just want to know if how to do it.
Yeah, I want them to get knock higher as their damage percentage increase. I just wish I knew the ratio.
Is there an example of doing this?
So, I should be able to do something link this without Python?
http://youtube.com/watch?v=7hQTTgtlaAM
I've used MMF/MMF2 so, the event system seems similar.
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I want to create an RPG. So, I'm wonder if Python is the best route for this. I want to create something similar tot he Tales of Series LMBS battle system or Grandia's battle system. Also, where is a good place to learn Python.
I suppose. Anyways, I have another problem. I have an event where the ball hits the bricks, it destroys it. Only problem, it's not.
Edit my post. But yeah, any help would be grateful.
Yeah, I did that, but it shit has a box. I'm using the Physics movement by the way.
See, I want to make a pinball-type game.
Actually, i want to create a Peggle clone.
How do I not have an background or object with out a box collision? I made a curve, yet it still has a box collision. Also, how do I rotate objects in the animation editor.
Upload it somewhere else. Like mediafire or something.