Hi dev gang!, I was just thinking, a long time ago, I made a few suggestions to make the animation editor and importing animations a little more streamlined, I'm pretty sure I put them up on the tracker but I did a quick search and couldn't find them. So I'm gonna make this suggestion and see what you think before I add them again.
So yeah, the way I see it, the animation editor as it stands is largely limited in the fact that it is a panel. I was wondering if it was possible, after a large amount of work and grumbling at Arcticus, to make the animation editor similar to that of TGF/MMF? Or at the very least, keep it how it is and then make an 'advanced' button that brings up the window of the TGF/MMF style animation editor.
It would have to break away from being confined to a panel and be a separate window like how the image editor currently works. Something along the lines of this:
<img src="http://dl.dropbox.com/u/1289341/AnimatorWindowIdea.GIF">
Having the animation editor displayed in this way opens up a whole lot of more advanced/easier to performs actions, such as:
- preset amounts of directions (which should be possible at the moment anyway)
- a radial display of each direction similar to that of TGF/MMF rather than a list (for those who use animation angles that are VERY close together, there could be a little zoomed in window showing the current direction and the couple adjacent to it). This leads to easy angle selection rather than a huge long list.
- more advanced importing technique (what I mean by this is the idea i had a while ago where, upon importing large amounts of frames, for example, a single animation of a walk cycle that has every direction in the one animation, the user is givin the option to create a new animation angle of X degrees every Y amount of imported frames). Here's a quick diagram of what I mean:
<img src="http://dl.dropbox.com/u/1289341/QuickImportDiag.GIF">
- a horizontal display of frame thumbnails like how TGF/MMF and the Construct image editor currently does it. Double clicking on one of the frames could bring up the image editor of that frame.
- animation controls such as speed, loops, etc could all be displayed in the window rather than being on the other side of the screen in a different panel.
- numerous other possibilities that I haven't thought of yet!
That's what I would like to see in the animation editor, I tend to make games with lots of animations and it would be a lot easier this way if you ask me. I know its a lot different to the visual basic kinda feel with the properties and stuff. But if I was presented with the options to choose to use the animation editor how it is now and this suggestion, I would choose this suggestion.
I dunno, gimme your thoughts on it.
I haven't submitted it to the tracker yet, I want to see what you think first, if you think it's not worth it, I won't bother adding it to the tracker.
Construct rules!