tavi's Recent Forum Activity

  • It is much simpler to create a "beertender" app using pure html/js with a framework.

    You basically make a webpage and it is automatically styled to look like native iOS (or android) app.

    It will look much better than something made with sprites in C2.

  • RenatoB

    Yes. You can edit some properties of the Xcode project - like screen orientation, splash screens, icons, localisations, etc.

    You can add cordova plugins in cordova, before you make a project for xcode.

    "phonegap run iOS" is a command-line command that will build the xcode project out of your html (generated by Construct2).

    You can read about the phonegap commands on the phonegap site.

  • Christmas Biscuits

    Our second children game for mobiles (first one).

    Christmas themed kids game.

    - Bake your biscuits

    • Make your own Xmas tree
    • Decorate the tree with biscuits!

    Available on appstore, google play, and Amazon.

  • You can introduce global variable. Like type_of_jigsaw.

    fahmijufri

    Make it random.

    If type_of_jigsaw = 1 then

    first object displays squares

    and second obect displays squares

    else...

    and so on.

  • Try Construct 3

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  • skymen

    Yes. In Construct all the subevents work at the same time. Not in order you put them.

    You should use "else" statement or "trigger only once" to get rid of the loop.

  • aliko

    I had similar problem.

    I think I was able to go around it by disabling "preload sounds" or moving music to "sounds" folder. I don't remember what actually helped.

  • RenatoB

    Performance when built with cli+xcode is better than that of XDK for ios.

    1. You create phonegap project (google for exact command)

    2. Put your app into www folder

    3. "phonegap run ios"

    4. Go to platforms/ios, you see an xcode project there.

    5. Publish with xcode.

  • Did you check if you export it for correct device and have correct versions of music?

    You should have m4a for ios and ogg for android devices.

  • So. I used that plugin for the previous version of my app but now it stopped working.

    I want my app to work in landscape only. Android worked fine, but ios did not.

    After hours of tinkering with XDK and plugins (and C2's lock orientation action) the best I managed was that the app started in portrait and then after I changed to landscape, it locked correctly. It was clearly unacceptable though.

    So, I just abandonded XDK and did ios version through phonegap cli + xcode (also installed admob as a plugin). It worked fine and locked correctly.

    I just can't recommend XDK for ios builds.

  • Yes. Through local storage.

    Getting high score would look something like this:

  • Toddler Toddler

    You have to add this plugin to your XDK project and then open index.html in XDK and put this code below the closing head tag:

    <script>
       screen.lockOrientation("landscape");
    </script>[/code:ft8kubki]
    
    It did work for Android only though. For ios I had to use phonegap cli + xcode without any plugins. It locked and worked correctly.
  • So. I used that plugin for the previous version of my app but now it stopped working.

    I want my app to work in landscape only. Android worked fine, but ios did not.

    After hours of tinkering with XDK and plugins (and C2's lock orientation action) the best I managed was that the app started in portrait and then after I changed to landscape locked correctly. It was clearly unacceptable though.

    So, I just abandonded XDK and did ios version through phonegap cli + xcode (also installed admob as a plugin). It worked fine and locked correctly.

    I just can't recommend XDK for ios builds.

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tavi

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