tavi's Recent Forum Activity

  • > LauraH

    > The cranberry plugin works fine in iOS apps when using AdMob. However, like you, I would like to use iAd "full page ads". I know banner iAd ads are supported but they generate little revenue. Full page ads are the way yo go.

    >

    > Unfortunately, despite repeated requests, neither the Construct devs ( Ashley ) nor the community appear to know how to do this or if its even possible.

    >

    > If you find an answer, please respond.

    >

    I managed to add fullscreen ads with Frosty Elk plugin. Find his plugin in the plugin section in this website. However sometimes the ads (or plugin) considerably slow down the game when the "banner is created".

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  • The bug still persists.

  • I used the admob plugin by Frosty Elk (search for it). It works for me both with banners and fullscreen ads.

  • You can put all your sprite outside of your first layout (or the one you are using them in, if the game is bigger) and just destroy them all "at the start of the layout".

    You can use object families to remove them more conveniently. Say you have sprite that are explosions and other effects. Just put them into "FX" family and destroy that familty at the start of the layout.

  • I guess you can use timer that starts when music starts and at particular value of timer different events happen.

    Or cut song into pieces and create sprite at the beggining of these pieces.

    Otherwise I am not sure if that would be possible.

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  • I would use global because as I understood that is the main game mechanic. Basically two main characters.

    Of course, if there are a dozen of characters with similar functions - instance variables are better.

  • Mcreator83 tomz365 Vegamon007 BouncyTrip

    I managed to find the way around the XDK orientation problem. I found the solution on StackOverflow.

    The plugin is called cordova-yoik-screenorientation and all you need to do is:

    Add it as a "third party plugin" in XDK.

    Add the following into your index.html head:

    <script>

    screen.lockOrientation('landscape');

    </script>

    ...you can change landscape to portrait if you want.

    The github link for plugin: https://github.com/gbenvenuti/cordova-p ... rientation

  • Arne

    i managed to get it to work! Through XDK. Now the problem is, my game stutters when the banner is "created".

    Like just stops for a second or two. That is extremely annoying. Is there a way to get around this?

  • It is very difficult to tell.

    1. I guess you should disable the 8directions for Otto, not stop it.

    2. Check if there are 8directions actions for the etoile ("on touch" etc)

    Personally I would not be disabling/enabling the behaviour. I would use a global.variable "switch" that would tell whom to move.

    On Touch -->

    if switch =1 --> move Otoo

    if switch = 0 --> move etoile

  • Just use actions for movement. Do not use player.X+2 (for instance use "simulate platform right")

    Don't make player solid. It shouldn't be.

    For player add behaviour "platform".

    There is also an example included in C2. Press "New" and scroll down to platform example. It already has everything set up.

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tavi

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