tavi's Recent Forum Activity

  • It is unclear how many players/weapons do you have on screen in any given time.

    But you can use different sprites for different weapons. And one variable for bullet type.

    And then check

    On click-->

    If Weapon1 is on screen -->

    if bullet = 1 --> create bullet1 at weapon1.x/weapon1.y

    if bullet = 2 --> create bullet2 at weapon1.x/weapon1.y

  • It is so much more efficient to use pure html5 for books.

    With C2 I am sure you will spend much more time looking for bugs related to incorrect scaling and object placing.

    Just create your book in html, add some animation with jquery and compile it with Phonegap Build into an apk.

  • I've been having the same problem but damn why should we pay 25 to fix a bug that shouldn't be there? I'm really pissed at how construct 2 works with everything you want to do there is something ells you got to get!

    I agree completely with this.

    Why it is even a problem?

  • Can anyone provide a noob step-by-step guide how can I implement ads with this in ios app?

    I added my ad codes, exported to cordova, compiled with phonegap cli and then xcode, the ads won't load.

    Should I add something to phonegap project xml or this is just for android? So frustrating...

  • Can anyone provide a noob step-by-step guide how can I implement full screen ads with this on ios app?

    I added my ad codes, exported to cordova, compiled with phonegap cli and then xcode, but it shows "admob not ready" when I launch .ipa on my phone. Should I add something to phonegap project xml?

  • gleegum

    The same for me. Can't really integrate the ads.

    Guys here tend to ignore the ios problems... that is a shame.

  • LauraH

    I didn't mean that.

    I was asking how can I put ads into the game made with construct. Specifically the fullscreen iAds. There is a plugin made by CranberryCordova, but I don't really get how to implement it.

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  • Hi,

    I tried searching but mostly stumble upon really old topics.

    So... Do any of you successfully implemented ads for ios game? Can you share experience, point to right plugins/tutorials?

  • JLH1964 That is basically my biggest rant regarding the C2. There is virtually no support for iOS development...

    Did you figure how to use the full-page ads properly?

  • I deleted this part and now it works.

  • You can use couple of sprites for each piece or just have a "sprite variable" that you'll check.

    basically if piece's A sprite variable = placeholder's A sprite variable - they stick. Otherwise - they don't.

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tavi

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