wizaerd's Forum Posts

  • Darklinki beat me to it...

    When you're looking at your layout, therre should be a dashed line making a square. That's the actual view of your game regardless of how large the layout is. This virtual viewport is defined under the Project properties. Click & hilight the top most folder in the project screen, and on the left you'll see the properties. Windows Size is what you want to set.

    I'd rather have no 3D support as opposed to half-assed 3D support like some game engines offer. Pick a target (2D), and do it better than everyone else would be my druthers. There are so many enhancements and feature to make for 2D that I'd hate to see development resource side-tracked with a half hearted attempt at 3D.

  • I do a lot of my game development for my own enjoyment, or for my friends and family. I have no interest in attempting to sell a game. If anyone else is in the same boat, then here's an awesome resource for artwork. Bannedstory, a MapleStory artwork exporter (probably not an accurate name).

    Bannedstory 4

    Character creation, with oodles and oodles of customization features, mobs, tiles, and all the other art assets found in MapleStory. It can export all animations for easy importing into C2 and creating animated sprites.

    However, keep in mind, it would be for your own personal use, and would most likely violate copyright if you attempted to sell you game using these assets. Most people use it for creating machinima flicks or animated signatures, etc... But as I said, I find it very very very useful for my own "personal" projects.

  • thehorseman007

    I have this issue each and every time I post, either that or I get a 500 error (access denied) so I too make a habit of writing my response in notepad, and paste it here then submit. It sux, but it works. For the most part.

  • I've downloaded it 3 times... perhaps it's my system... I'll try again on my desktop when I get home.

  • I tried that. I renamed the c2addon extension to ZIP, and tried to open it and I was prompted with this:

    ZIP Error

  • I trid dragging and dropping the c2addon file onto C2 (build 144.1), as the installation instructions state, and I get the following error. I am running C2 from a Flash Drive, and I am running it as Administrator

    Error

  • Hate to Necro a post, but can I just copy the c2addon file to the C2 installation folder, and not copy it to AppPath as well? I use C2 from a flash drive, and want to just keep everything local to that directory if possible... Or does it actual HAVE to exist in both directories?

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  • SysDiman, I just took a look at the demo you created, and wow, great job. And extremely useful as well...

  • DUTOIT

    SysDiman

    Wow, you guys show far more patience than I ever could. Kudos for your perseverence and determination to help. You should get a paid day off, and a bonus to boot.

  • > Don?t expect to learn by constantly asking for help with different areas of your game.

    >

    Although I understand the frustration of facing the same questions everyday, I respectfully disagree. I don't think it's helpful or kind to discourage people from asking questions when they are stuck. That's how we learn and progress. Even if the question is basic, all the person might need is some clarification or to have the instruction reworded.

    I think we should keep in mind that everyone learns differently. Kinesthetic learners need hands on experience to learn a concept well and providing a sample .capx for them to experiment with and deconstruct might be the best option. It's not always a case of someone being lazy and wanting others to do the work for them.

    If newbie questions like the ones you refer to bother you, wouldn't it be easier to simply ignore those comment threads and leave them for someone who doesn't mind helping those people out?

    I think if you read this thread, you'll understand the frustration

    scirra.com/forum/spiderman-movement_topic75945.html

    Someone asks a question, responses are attempted, and the OP becomes aggressive and name calling ensues. Insults are given as a way of thanking people for attempting to answer. After reading that thread, and the ingratious attitude of the topic creator, I completely understand why this post was created.

    True, not everyone is that, but if you read enough posts and threads, you'll see that there is a specific pattern of people asking for things that are indeed easily explained in the manual and in the tutorials.

  • DUTOIT

    I think I saw that thread, and I was flabbergasted at the way that guy asked and/or responded...

    I always feel kinda guilty when I post a question, because I always wonder to myself on wether I've done all I can to research and/or experiment the issue. Probably just a failing of my own. I tend to get a bit defensive even when it's not warranted.

    All in all I've received great help here, and I certainly hope I don't ever ask the type of questions outlined here... But I certainly see they types of questions you mean, and I just shake my head in disbelief.

    BTW, anyone want to write a grenade throwing event for me, I can't be botherd with it... Just kidding, calm down... heh heh heh

  • Weird, I could have swore there was a post on here I was responding too.

    Anyway, it must have been deleted, but I will post anyway :).

    No, I did not mean don't ask questions. Of course not. I spend tons of time on here answering questions because I enjoy doing it. 90 percent of my posts are being helpful, and that is how I try to inspire new users. What I am saying is many of the new users come on these forums without ever looking at the manual, or going through the tutorials. You sir, are obviously not one of those people.

    I am in no way trying to put myself on a pedestal. What I am simply trying to do is get through to people that it's much easier to get help and understand the help given if you actually understand a bit more of how Construct 2 works.

    Sorry if I came off as arrogant and all "High and Mighty." Not my intention at all, but I had a feeling some might feel that way. I apologize.

    ArcadEd, it was probably my post you were responding too, but I deleted it. After re-reading it, it sounded too argumentative which wasn't my intent.

    I had stated there were areas where certain people excel at, and other areas where they're not so good. For myself, I've been a professional software developer for over 25+ years, but there were areas I just wasn't as good at. For example, I excel at business logic, DLLs, and services but I'm horrible at UI stuff. I've read manuals and books galore, but there are certain elements of UI design that just doesn't click with me. (MVVM anyone?)

    So just because a question may seem simple, or even covered in the manual, it just may not click with them.

    And there are some things that re not covered in the manual as well as it could be. It will describe what certain settings accept, or what they influenece, but not so much on how to actually use it in a real world practical example.

    The beginning tutorials are a bit tough because they may be for something that has no pertinence to the reader. For example, I never read nor did the top down shooter tutorial because I have zero desire to create a top down shooter. There were probably other gems or nuggets of information I could've used elsewhere, but had no interest in reading it or even following it because I will most likely never create a top down shooter.

    Either way, I agree with reading the manual and experimenting. I just wanted you and others in this post that all people are different and learn in different ways.

  • wizaerd

    AFAIR it's a behaviour

    d'oh.... thanx, I'll put it in the behaviors folder then. Thanx.

  • It's more of a why isn't it working. I could do 1 of three things to display the text I need, but I really would've thought the AJAX call should work at the layout start when that layout starts.

    Option 1: populate the text object and leave it static (currently I re-use the text object for some other textual elements to try and make it more efficient) or a global variable I suppose, I could just hard code the text in the event sheet (not a fan of this idea with quotes and newlines breaking it up in the dialog for entering text via the event sheet and if it needs to be edited) and option 3 would be on the game restart don't go to the first layout at all since it's the intro layout, but I know who'll be playing this game (friends & family) and they'll need the intro re-fresher... :)

    So there's a few options I could take, but it's just befuddling me that it's not working. It's not all that complicated if you looked at the screen shots posted above...