Is it possible to "tag" a tween? For example, I have a spritefont object with a position tween. In one part of my program I am doing a staged tween where the object should move to point A, pause for a second, then move to point B, then return home.
To keep my code simple, I would like to use the "on tween end" trigger. However, without a tag, the code won't distinguish between the tween ending at point A and point B.
I know I can simply create two position tween behaviors and name them differently. That's ok, but I may have many instances like this in the program and it would be nice to not have to add many instances of the behavior.
Also, I can probably put an instance variable on the spritefont and check for the state of that variable in the "on tween end" condition. Again, I'm ok going that route too, but if tagging is an option, maybe that's the cleanest way?
Perhaps I'm looking at this wrong? Thanks!