wizaerd's Forum Posts

  • It's becoming quite a PITA... My email is being flooded by these "new tutorial notifications".... How are they getting added without a valid user account?

  • When I first started looking into C2, I had this idea of creating a real time animated cartoon that could easily be displayed in a browser without being a video or Flash. I still have this idea as well, and would still love to see some type of cinematic maker for HTML5/Javascript.

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  • wizaerd You mentioned "Module Events". What's this? Is this something that could help me here?

    .dripple

    Basically it means creating an event sheet that contains specific events for an object or a piece of logic or even generic routines you use in all event sheets, but can then be included in other event sheets for use.

  • I wish there had been a preview. No offense, but your accent is so thick & heavy, I'm going to have a hard time following you/this.

  • I've never taken a course through udemy... I assume (hope) it's downloadable? It's not an online course where I have to be online at certain times or anything, right?

  • Could you please define "fully featured platformer game", because each person may have a different perspective of what a fully featured platformer might contain.

  • I know C3 is a long way off, but I was curious if there was a place to make a formal feature request for C3?

    This may very well have been asked for before, but I'd like to see more modular eventing on a per object basis. For example, I create a bubble. When I click that bubble, I want it to play a popping animation. Right now in C2 I have to determine the instance of the actual bubble clicked upon and write the popping event in the main event sheet. But if I could create that bubble with the click event self contained, I could drop it as many times as I want in a layout, and it would do the same thing every time and not have to write the event for it in the main layout. I could also re-use that same bubble in a different layout and not have to re-write the event logic., I know we could build a module event then include it in whatever layout we use the bubble in, but as a developer it seems to me it'd be cleaner if it were contained at the object level itself. if that makes any sense...

  • I notice the Getting Started guide is from 2011, and surely since then, C2 has undergone some pretty massive changes. For example, including TileMap for tiled backgrounds... Are there any plans to redo the Getting Started Guide? Are there any plans to clean up the tutorials section so it really only has pertinent tutorials, pertinent to the actual current release of C2?

    I used C2 a while ago, but due to work restraints stopped for well over a year and a half. I'm considering getting back into it, but finding up to date relevant guides fairly difficult.

  • I have come to the sad conclusion that Construct2 is well suited for games but not for more serious applications. To my regret I have wasted my money on this program and are still seeking a real program for development in the educational environment wherein I specialize. So much for good marketing! Back to C#.

    <img src="smileys/smiley19.gif" border="0" align="middle" />

    I'm sorry, but where exactly did it say in any of the Construct 2 HTML5 Game Making creation tool's marketing did it say it was an "app builder"? It doesn't. It's quite explicit. It's an HTML5 Game Creation Engine.

  • How would/could someone make use of the jQuery Mobile UI in their C2 "app"? I think that'd be very beneficial...

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  • I really like the idea of objects having their own event sheets, or someplace where I can define object specific functionality that would be bound to a specific object. Regardless of what layout I use that object on, the event "code" always goes along with it. Being a professional developer, who works in OOPs all day, every day the concept of binding object specific functionality to that specific object appeals to me.

    I also like the concept that each instance of an object would have it's own codebase as well so if I wished to tweak just one instance, I would be able to without any impact on the other instances.

    Many people attemtp to simulate this by defining an external event sheet with the object specific code, then just including it in the main level's event sheet, which is close but still not quite the same as binding them to the objects themselves.

  • If I remember correctly, the 9 Patch is one of the worst performing plugins you could use, and isn't really necessary for a life bar. You could just use a Sprite object filled with a color. For example, I have a red Sprite object drawn out to the width I want it to be, then a Green Sprite that lies on top of it, and it's width is determined by the player character's health (instance variable). Every tick, evaluate the player character health instance variable, and adjust the width of the green Sprite appropriately. It'd be better performance wise than the 9 Patch...

    I believe there's a tutorial here for this very thing.

  • Layers or Z-Order

  • I'm a bit confused as to what you mean? If you're creating the turrets, you control how many, when, and where... I'm not sure what you mean by setting limits...